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Rate my Character Sheet

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Rate my Character Sheet

Postby kylesgames » Thu Jul 13, 2017 1:03 pm

I've noticed that there aren't a whole lot of sophisticated discussions about character sheet design that have occurred in the recent past (or if there have been, I've missed them).

So, here's the deal: I'm trying to make a game that's a blend between high-crunch and rules-lite games. That means that there are a few things I want to point out before people look at this sheet:
• People are assumed to have basic gear appropriate to their professions.
• Flaws and Traits mostly provide passive effects that are obvious (E.g. proficiency) or calculated once (e.g. bonus health)
• I want to minimize look-up, so everything a player needs to reference is on their sheet. There is a space for notes that could be used for more complex characters, but the average player should be able to look at ~6 points on the character sheet (attribute, profession, gear) and then know exactly what's going on.
• I have committed the (possible) sin of in-blank labels. This greatly increases the density of information. In a finished format, these labels would likely be off-centered so that they did not fill in the whole box.

WARNING: The following is a mockup meant to show use of white-space. While I chose an orange/orange cream color scheme to make things easy on the eyes, it is incredibly... orange.
https://www.dropbox.com/s/s9r176ktyl7px ... T.pdf?dl=0
Kyle, Head Honcho of Loreshaper Games

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Re: Rate my Character Sheet

Postby Rob Lang » Fri Jul 14, 2017 6:23 am

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Re: Rate my Character Sheet

Postby kylesgames » Fri Jul 14, 2017 3:42 pm

Kyle, Head Honcho of Loreshaper Games

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Re: Rate my Character Sheet

Postby Rob Lang » Tue Jul 18, 2017 4:04 am

Neat! I like the changes.

For the attributes, you could turn the text 90 degrees perhaps? I find that most sideways text is easy to read.
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Re: Rate my Character Sheet

Postby kylesgames » Tue Jul 18, 2017 11:04 am

Kyle, Head Honcho of Loreshaper Games

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Re: Rate my Character Sheet

Postby madunkieg » Wed Aug 02, 2017 12:33 pm

Make your boxes smaller and insert white space between the different elements on the character sheet. It helps with organization; all the attributes go over here, gear goes down there, etc. The eye also needs space to rest now and then.

Wider margins would help, too. Neither home printers nor photocopiers can print to the edges of the paper.
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