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I Finished My Game! Now What Should I Do?

The official Game Chef discussion archive for the 2005 and 2006 seasons
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37 posts • Page 2 of 4 • 1, 2, 3, 4
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Postby Jason Petrasko » Sat May 28, 2005 11:31 am

Ok, Beneath a High Pillow has been sent away. Here is the required info:

Name: Jason Petrasko
Game: Beneath a High Pillow
Blurb:
Care to try your hand at the immortal power struggle? Come, take control of a piece of the crime pie in this roaring twenties based game of deals, power, and crime. Stuggle with your companions and your boss for power, all the while throwing about the accusatory finger and earning wine for the business. What depths will you sink too when your beneath a high pillow?

You can download/view the pdf here:
My Creative Pulse:
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Postby xiombarg » Sat May 28, 2005 6:04 pm

Okay, I'm finished. I had troubles turning it into a PDF, so here it is as a .doc file:



Hopefully everyone will have the fonts to display it okay.

If you want to know more about Agent Patriot, you can read the stories here:

love * Eris * * Anime * Magick * Carroll * techno * hats * cats * Dada
Kirt "Loki" Dankmyer -- Dance, damn you, dance! --
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The Stalk across all worlds completed

Postby imported_tadk » Sat May 28, 2005 9:22 pm

and emailed to the moderators

Not uploaded anywhere
msg me if you want an emailed copy

The Stalk across all worlds


This is a game about ice age hunters using magic,spirits and drumming to follow blood thirsty creatures and monsters from the world to other worlds, to the spirit realms to seek them out and destroy them.
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Postby hardcoremoose » Sun May 29, 2005 4:04 am

Inspired by the Chairman's second challenge!

The Hour Between Dog And Wolf



Based on real events...

Play wolves in 18th Century France, unfairly persecuted for the deaths of over a hundred innocent women and children! Try to uncover the real villain while avoiding the King's men who have been sent to slaughter you! Far sadder and more tragic than this blurb would lead to you believe!

I didn't think I was going to get this puppy done, but 11th hour inspiration paid off. I just hope in my rush to the finish that I haven't forgotten anything crucial...

- Scott
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Postby Simon W » Sun May 29, 2005 6:20 am

SAND
Whilst the major Houses of the Empire squabble and bicker, the Junta have made a bold dash to seize the prize that all crave - Wine. Meanwhile, the Invincible is diverted from its patrol to the outer reaches of the Empire to intercept the Junta fleet and protect the people of Sand, the only known source of Wine. But Sand has a terrible secret but soon that secret will be known and it doesn't look good...

pdf sent to moderators, but not uploaded anywhere yet. I'll get it on my website as soon as I can, but I'm getting food now. msg me if you can't wait to get a copy!

It's been a fun challenge! Thanks guys for organising this stuff.
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Postby Jason Petrasko » Sun May 29, 2005 7:53 am

This morning I received an entry to post online, and so here it is:

Name: Matt Cowens
Game: Invincible Hench
Ingredients & Limitation: Wine, invincible, accuser & All pregen characters
Blurb:
Set in the Victorian Era, the players take on the roles of villainous henchmen working for W.I.N.E., the Wrongdoers International Nefarious Empire. WINE is a coalition of international criminal masterminds, working to overthrow the governments of Britain, France, Germany, China and Japan.

It's PDF is hosted here:
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Postby kenjib » Sun May 29, 2005 8:59 am

Name: Kenji Baugham
Game: Malleus Maleficarum
Ingredients & Limitation: Companion, Accuser, Invincible, Uses Cards
Blurb:
Malleus Maleficarum is a game about how a small, rural, 16th century, European village unravels in an orgy of intrigue, fear, hatred, and fire during the height of the great witch hunts of the Inquisition. There is no magic and witches are not real; however, this is not reason enough to prevent the hunt, for the hunt is not about witches. The hunt is about envy. The hunt is about greed. The hunt is about those who are ruthless enough to orchestrate this destruction to further their dark designs with malicious precision.

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Postby kenjib » Sun May 29, 2005 9:42 am

Name: Kenji Baugham
Game: In a Grove
Ingredients & Limitations: Companion, Accuser, Wine, No Character Sheets, Pre-generated Characters
Blurb: In a Grove is a game for four players about the fallibility of truth as experienced through the divergent accounts of four different witnesses to a single event.

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Postby hamsterprophet » Sun May 29, 2005 9:44 am

Email away! Here's the info:

Name: Nathan Paoletta
Game: Carry
Ingredients: Vietnam War; Accuser, Companion and Invincible; No character generation and no character sheets.
Summary: Deep in the jungles of Vietnam, men are thrown together and put to the ultimate test. This war changes everyone. Become a Marine and explore how you can cope with everything Vietnam has to throw at you: especially your fellow soldiers. Nobody escapes unscathed.

Link:

Squee! I'm done! I'm looking forwards to next week, when I'll have time to read the other entries for real - you guys are all amazing, every game looks delicious!

-Nathan

Iron Game Chef 2005:
Iron Game Chef 2006: In the kitchen soon...
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Postby JenniferS » Sun May 29, 2005 1:28 pm

Done and sent!
Link:

Name: Jennifer Schoonover
Game: Barquest! RPG in a Box
Ingredients & Limitation: Wine, Accusers, Companions. Other ingredients briefly mentioned. Limitations: Designer-Created Character Cards, other limitations exist to a certain degree.

Blurb:
Barquest is an RPG where you play a denizen of a medieval-style drinking establishment. The narrator/gamemaster is the Barkeep/Alewife. The object is to party and socialize until last call—without getting thrown out, knocked out, or otherwise incapacitated. This game can also be used as a supplement to your current campaign to make the standard tavern situation far more interesting.
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