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So now we wait 6 weeks,

The official Game Chef discussion archive for the 2005 and 2006 seasons
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18 posts • Page 2 of 2 • 1, 2
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Postby jmstar » Tue May 31, 2005 4:08 pm

Yes, for me it was definitely a part of the process. Once I got rolling I scoured the Web for pictures of huge frickin' roaches. Then I found a crappy MS Word "thesis and dissertation" template that suited the mood of the game perfectly, I feel.
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Postby Justin D. Jacobson » Fri Jun 03, 2005 3:48 pm

As this was my first GC, I took the rules quite literally and didn't give 2 seconds of thought to layout or design. For starters, I'm still not sure what I want to do with my core mechanic in the future. As I posted in my design thread, it started out as an idea to use with a game based on "24." In practice, I don't think it would fit that well. I'm thinking more of a Warcraft/RTS-type game that would thrive on competitive resource management. (I did XVIII, btw.)
- Fiendishly Clever
- You are Go for Launch!
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Postby jmstar » Wed Jul 20, 2005 1:15 pm

jmstar
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Postby Anomaly » Wed Jul 20, 2005 4:08 pm

"Chivalry is not dead. But we're trying!"
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Postby Rossum » Wed Jul 20, 2005 5:01 pm

Mischa Damon Krilov, author, 1984 Prime
"I love deadlines. I like the whooshing sound they make as they fly by." - the late, great, Douglas Adams
Read my blog:
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Postby PlotDevice » Wed Jul 20, 2005 5:09 pm

My Paladin Kills Astral Devas for Cthulhu
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Postby Anomaly » Wed Jul 20, 2005 6:03 pm

"Chivalry is not dead. But we're trying!"
Anomaly
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Postby PlotDevice » Wed Jul 20, 2005 8:25 pm

for those who have no idea what the heck I was lauging at

the episode with the quote in question.


(item number 4 is the quote in question)

:D Evan
My Paladin Kills Astral Devas for Cthulhu
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