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Dice Chucker...yes it is still alive

Industry news, gaming reviews, ideas and any other topics roleplayers might enjoy.
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Postby The_Alternate » Thu Jun 09, 2005 1:52 am

I like Monster Chucker alot. It's simplistic, but not in a bad way. However, I do have two psuedocomplaints.
1: Damage. The system is simple enough that you really shouldn't need the book to play, and that's one of it's charms. However, due to complicated damage chart, that's not possible in campaigns with combat (All of them). And it makes the system feels wargamey/miniaturesy, but that may be just me. The only replacement system I can think of would be a success system (Platemail has 'hardiness' of 10. If the total of the attack roll succeeds by 1-9, 1 damage is dealt. if 10-19 over diff. is rolled, 2 damage, ect. Particularly strong weapons (Axes, swords, ect.) could reduce the hardiness of the armor (War Axes have a -3 Mod, so beating by 7 while attacking a guy in plate would deal 2 damage). Regular humans have Hardiness of about 4?. (If you don't like the system, whatever)
2: Power Dice picking. I think the round-table picking/cost system is a little... random, at best. Why would a wizardly character get a Rage die? or a priest gain a Arcane die? If it were me, I would have either A: made the power-dice 'mix' determined by the DM (so it's not a matter of the arcane caster picking arcane dice, the barbarian picking rage dice, the Medic picking healing dice, the tragic vampire figure picking Dice of the Damned, in a bizarre form of competition between teammates), hopefully to be an equal mix of all campaign applicable dice (Why would you only be granted magical boons when there is a caster in the party?), or even just distributing dice as appropriate by character archetype/situation.

Other than that, I like the system. It makes making rules for specific spinoff campaigns really easy (I'm considering starting a campaign based off the Anime Full Metal Alchemist. Instead of making up rules for how alchemy works and trying to fit them into D20, I just need to tell them to roll their CP, pick out the appropriate number of dice, and see if it's high enough.)
The_Alternate
 
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Postby oversoul » Sun Jun 12, 2005 8:18 am

Bobby
oVeRsOuL gAmEs
- We control the world so you don't have too!
oversoul
Tamarin
 
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Joined: Wed Oct 13, 2004 2:31 pm
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