As far as I'm concerned, don't be sorry - time pressure is a familiar thing.
I agree - keep the dueling rules! But try to see whether you can translate them to a more modern (understandable) flow(chart?) and there will be a game in there.
Ok, one more chop: I've gotten around to
The Gentlemen's Entomology Club
1. Page 6, Structure of play - note that players could stall the game by choosing not to play a card to become storyteller, companion, or skeptic. A type of play against the spirit of playing in the first place, but not wholly strange, especially late game, given some concerns I will come back to later (point 5).
2. The rules for scoring are incomplete as to how scoring will be done if playing multiple rounds. (If scoring is still done at the end of a session, rules for re-distrubiting cards between rounds is needed instead. Without these rules and given different expenditure of cards, players will also have different levels of in-game incentive to play another round).
3. Page 8 'Play is organized into Rounds. A Round is made up of one Turn per player ...' and a bit further 'A Turn is made up of a Round of card-playing ...'. Probably the second 'round' should not be capitalized - using different terms could be even clearer.
4. In Telling the tale, there is no limit on the number of Difficulties or Challenges that is required. This allows for the (silly) number of 0, with the storyteller just saying 'I drove out, and in the driveway, there it was. And that's how I acquired this fine specimen of ...'. So at least 1 D/C should be required, I guess. Another option is that Storyteller and Skeptic will combine to keep creating Difficulties together for as long as there are cards in the deck - since they'll both be gaining from it (especially if it's the first turn).
5. Page 10 contains a line which is illustrative for a slight mismatch between the implied honor system of rewarding most amusing narration and purely gamist tactics of winning the game through tactical voting and tie-breaking (if the companion) - 'It is generally expected that the die will go towards whoever is more likely to provide more amusement if they win'. A hard comment to pin down on any single line in the text (although footnote 16, 'General advice for play' and 'partiality' do adress these issues). Generally, the game is open to players wishing to play hardcore for the win and ignoring the 'normal' reason for assigning reward - good narration. For instance, a hard-core player will not want to be a storyteller when he's ahead in the score - since the table (companion) will, in order to catch up, want to reduce his score, and will therefore always support the skeptic through the challenge mechanism. Likewise, the end-of-turn vote is open to this kind of abuse. Skeptics who are in the lead, score-wise, will want to create Difficulties (on top of making a deal with the storyteller to create difficulties to both gain cards), since resolution is score-independant.
As mentioned in point 1, this gives players incentives not to take certain roles.
Since the game text acknowledges tactical or 'revenge' play, this kind of hard-core gaming really feels like abuse of the game - while just a little bit of manipulation feels fine. So it's up to the social contract of the players to find an appropriate level of cut-throatness, and actually following the honor system. I'm reminded of Universalis, with the first games there generally being different from later games in players getting accustomed to their player power - and not always using it. So perhaps the rules are more suited to multi-session play than one-shot play.
Or perhaps I'm worrying too much - these are friends that are supposed to be playing, right?
6. Page 10 contains an example where the Skeptic had stated that the insect being pursued lives halfway up cliffs - but later portions of the text claim that 'Details about the insect that is the subject of the current Story are solely the domain of the Storyteller.' I would consider habitat one such detail.
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As Doug is catching up again with his review of Beneath a High Pillow, I will drop that game to a lower priority on my list to chop (for now, or until the judges are in).