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SAVEgame: Judgement response, playtesting & publishing p

The official Game Chef discussion archive for the 2005 and 2006 seasons
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SAVEgame: Judgement response, playtesting & publishing p

Postby Anomaly » Tue Aug 02, 2005 10:52 pm

So, last night I held a playtest of SAVEgame v1.1, and it went rather well. The intention was to test the basic gameplay, and some changes and new stuff that I had come up with after contemplating the pronouncements of the secret ninja judges Alpha and Eta, and the invaluable insight from the rather talented hamsterprophet ("Carry" is way cool, by the way).

I found myself in agreement with Judge Alpha's comments regarding the use of the required ingredients. However, while brainstorming for ideas without the pressure of a deadline, I found that rather than re-working the game to fit the Game Chef ingredients, I got sidetracked by an idea that makes too much sense for an RPG about videogame characters - genres. So now characters can choose a genre, such as First-Person Shooter, FRPG, Survival Horror, Crimulation (a la Grand Theft Auto), etc. Each genre puts a twist on gameplay for that type of character. This also carried over into the GMing advice, where there's now information about running games in each type of genre.

However, I digress...Alpha also commented on the "points-heaviness" of character creation. I think that's largely unavoidable given the bit-definition = character points conceit, but I came up with a "beginner's level" where starting characters don't buy subsystems or features until they need them in game, much like videogames with tutorial modes.

Hamsterprophet found the Reality Check rules a bit confusing - I've tightened those up, and introduced "walkthroughs" into the game, which are game design explanations of the wackier concepts of the game. There are also "cheat codes" which are hints about min/maxing for those who want them.

The end result of last night's successful playtest is that I am now on the path towards getting the game published as a pdf through my connection with PlotDevice. The twist is that, with his usual flair for attempting the impossible (exhibit A: Myrmidon), he plans to do a d20 conversion of SAVEgame. :shock:

So now I guess I've got some work to do...and more playtesting!

Michael.
"Chivalry is not dead. But we're trying!"
Anomaly
Tamarin
 
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Postby PlotDevice » Tue Aug 02, 2005 10:59 pm

I got to play RAIDEN the time travelling gun toting fighter plane. I teamed up with the Red Ninja to shoot down the Red Baron and his squad of ninja nazis from the FUTURE!

It was way retro fun!!!

Hehe. SAVEgame d20. Hehe. F34r my l33t skilz. :twisted:
My Paladin Kills Astral Devas for Cthulhu
PlotDevice
Langur
 
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