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The time constraint

The official Game Chef discussion archive for the 2005 and 2006 seasons
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The time constraint

Postby MikeSands » Sat Mar 11, 2006 2:16 am

Looks like 3x3 is the clear winner here, at least from the early ideas.

Easy choice for me - my regular game is always three hours on Monday evening, so I know how much stuff is needed for that length. And I like games that run about 1-6 sessions.

No further thoughts from me, sorry.
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Postby Joshua BishopRoby » Sat Mar 11, 2006 2:24 am

I do lots of thinking on single-session games, so I think I'll stay away from that one. The 10x1 version keeps intriguing me something fierce.
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Postby Destriarch » Sat Mar 11, 2006 2:48 am

I'm thinking of the 'eight hours, any distribution' option myself... devising a logical way of working the time constraint into the game rather than trying to create a game that would naturally run for that length of time.

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Postby Graham Walmsley » Sat Mar 11, 2006 5:20 am

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Postby jwalton » Sat Mar 11, 2006 9:23 am

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Postby Hobert Roward » Sat Mar 11, 2006 10:11 am

I'm here to chew bubblegum and win the Game Chef prize. And I'm all out of gum.
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Postby Rossum » Sat Mar 11, 2006 6:04 pm

Mischa Damon Krilov, author, 1984 Prime
"I love deadlines. I like the whooshing sound they make as they fly by." - the late, great, Douglas Adams
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Postby Jack Aidley » Mon Mar 13, 2006 3:52 am

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