Free RPG Forum
  • Home
  • Free RPGs
  • 24 Hour RPGs
  • Game Chef
  • Submissions


  • Board index
  • Search
  • FAQ
  • Login
  • Register
  • Board index ‹ Partnerships and Projects ‹ Game Chef ‹ Game Chef 2005 & 2006
  • Change font size
  • Print view
  • FAQ
  • Register
  • Login

Two sessions of six, two weeks between?

The official Game Chef discussion archive for the 2005 and 2006 seasons
Post a reply
7 posts • Page 1 of 1
  • Reply with quote

Two sessions of six, two weeks between?

Postby Jack Aidley » Mon Mar 13, 2006 3:51 am

Jack Aidley
Squirrel Monkey
 
Posts: 22
Joined: Wed Mar 01, 2006 5:58 am
Location: Coventry, England
  • Website
Top

  • Reply with quote

Postby Walt Freitag » Mon Mar 13, 2006 6:25 am

- Walt
Walt Freitag
Squirrel Monkey
 
Posts: 8
Joined: Sat May 21, 2005 3:09 pm
Location: Massachusetts
Top

  • Reply with quote

Postby kenjib » Mon Mar 13, 2006 10:18 am

Two weeks is the exact timespan of the height of the Cuban Missile Crisis. On session one the players discover the missiles (literally or figuratively by analogy). In the intervening days they situation continues to escalate. On the final day they must step in and create some kind of solution.

If the sessions are two weeks apart, there are 13 days in-between. Perhaps a game based on superstition. You could have one session, then provide email updates on each of the following days until on the 13th day, something terrible happens. They players convene for the second session on the following day to deal with it. Or you could have 13 murders, each being described in emails one by one during the intervening days and in the second session the players convene to solve the mystery.

13 could represent the 13 founding colonies of the United States.

It is also close to a dozen so long as you figure out what to do with the extra day. Maybe some resolution having to do with one egg each day? (with the army major as the 13th)? (with the parents as the 13th)?

Thirteen is also a bakers dozen. Perhaps for resolution thirteen people must bake a baker's dozen of cookies and pass them around. Everyone eats one each day before the final session, and whoever made the best cookies gets some kind of in-game benefit.
kenjib
Marmoset
 
Posts: 91
Joined: Thu May 19, 2005 12:05 am
Location: Camano Island, WA
Top

  • Reply with quote

Postby Andy K » Mon Mar 13, 2006 10:51 am

I totally didn't think about it at the time, but that two week interval would be a great opporunity for weight loss, and applying it to an RPG. "See how much you can lose in two weeks of regular exercise and dieting, and that will affect how many magic missiles you can cast later" or something.
Andy K
Mangabey
 
Posts: 153
Joined: Wed Sep 01, 2004 6:14 pm
  • Website
  • YIM
Top

  • Reply with quote

Postby Joshua BishopRoby » Mon Mar 13, 2006 11:55 am

Jack, my beta-entry uses the two sessions to examine the same situation from two very different points of view.
Entries: ; Reflection; and - Blogging at:
Joshua BishopRoby
Marmoset
 
Posts: 99
Joined: Thu Mar 09, 2006 1:48 pm
  • Website
Top

  • Reply with quote

Postby Mark Bravura » Mon Mar 13, 2006 12:17 pm

Two weeks also fits the convention of the typical American pay period. In the event of a LARP [to be posted soon], the two week interlude could be the cause and effect of profitabilty measured against time.

- M.B.
Mark Bravura
Tamarin
 
Posts: 34
Joined: Mon Mar 13, 2006 11:54 am
Top

  • Reply with quote

Great Ideas

Postby SheikhJahbooty » Tue Mar 14, 2006 7:25 pm

Wow, those are all really good ideas.

I thought the two week interval was so that the players could forget what happened during the first session of play.

There's a game available here called Lost Memories. I thought something like that.

Week 1: Ornate character creation process and the first part of an adventure.

Week 3: With someone else's character now. What can you remember about this character's backstory and actions from last week? Can you figure out what this character would have done at the end of the adventure, and why this character is in its current mess with shoddy memories?

But after seeing the homework or craft project ideas, I like that better. Perhaps there's something that could be done with newspapers. A conspiracy that has to be uncovered, John Nash style?

I also really like the moon ideas. New Moon, Full Moon, Tides, Sea Glass, Bereft Mermaids, Ancient Witches, perhaps.
User avatar
SheikhJahbooty
Colobus
 
Posts: 288
Joined: Wed Feb 08, 2006 4:52 am
Location: In Yer Dome!
  • YIM
Top


Post a reply
7 posts • Page 1 of 1

Return to Game Chef 2005 & 2006

Who is online

Users browsing this forum: No registered users and 0 guests

  • Board index
  • The team • Delete all board cookies • All times are UTC - 6 hours