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The Battle for Yulegar

The official Game Chef discussion archive for the 2005 and 2006 seasons
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The Battle for Yulegar

Postby ingarus » Mon Mar 13, 2006 10:13 am

The Battle for Yulegar

Yulegar is a huge trade city located on the nexus of three big rivers. For the last hundred years, all three of the kingdoms have treated Yulegar as shared property. Recently the ruling committee of Yulegar has decided that its shared status among the three kingdoms needs to come to an end. Major battles are being fought in the streets and the only path to peace is to simply join one of the three separate kingdoms. The Players play agents of the three separate kingdoms vying for control of three separate entities that make up the decision-making groups.

The first group is the Committee, of the neutral ruling body who currently lord over Yulegar. The second is the Glass society or the high society of the area. The third is Emotion or the people of Yulegar. These three separate groups make up the three bodies of influence in Yulegar and will decide the fate of Yulegar in three days. This game is playable for three hours on three days.

Char Stats
Arms – Reflects the characters ability to defend himself in a duel
Learned – Reflects the characters ability to use his or her mind
Cultured – This reflects the characters ability to deal with Lords and Ladies
Groundling – This reflects the characters ability to deal with the common man
Libertine – This reflects how far outside the bounds the character can go before being called to the carpet for his actions. Or how much leeway he has with his or her respective government bodies.
Loyal – This reflects the characters loyalty to their respective governments.
Sex Appeal – The characters ability to seduce other characters
Bribery – The characters ability to bribe other characters

The stats are opposed to one another like this

Arms/Learned
Cultured/Groundling
Libertine/Loyal
Sex Appeal/Bribery

You take 6pts and divide them any way you like between the two stats with one being the smallest stat and five being the largest.

The game is broken up into three separate segments, not including char creation and the outcome or the vote. The first segment is where the players try to sway the three committee members to vote for them. The second segment is where the players attempt to get as many of the lords and ladies of Yulegar on their side as possible. The final stage is where the players put on a show or party to gain support among the common man.

Your results will be simple. If you have won no committee members then you cannot participate in the vote. If you have one then you get a roll, or if you have two then you get a bonus with the roll. You tally the number of lords and ladies on your side and that is a static bonus to the roll. The final section gives you the type of die you roll to get your results.

So, if you have scored with the common man you roll a D12 then you add the number of supporting Lords and Ladies and get your result. Easy as that.


I am still working on this and I appreciate feedback, good or bad.
ingarus
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Postby Jack Aidley » Mon Mar 13, 2006 10:43 am

I'm not at all clear on what happens in play? How do the players influence these people? Is there a GM?
Jack Aidley
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Postby ingarus » Mon Mar 13, 2006 11:07 am

The is three players and one GM/DM who run the NPC's

The play starts with the players desiging their characters

The first session starts and the Chars all meet with the three commitee members. The players then attempt to Impress, Influence, or Intimitdate the three Committee members.

The second session starts and the Players will attempt to gain votes among the Lords and Ladies of the Glass Society.

The third session starts and the players will put on one or two events to influence the groundlings or common people.

The GM/DM keeps track of the number of votes that all PC's got in all three events. The votes count as such

To qualify the players need one of the three council members to have agreed to back them.

The PC's all get a +1 vote for every Lord or Lady that back them.

The PC's basic die roll is based off of how well the event for the common man went. (1D6 to 1D12 being the basis)

The vote tally takes place and the highest roll + votes total wins.

There is the game in a nutshell
ingarus
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