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Entry?: Merryweather [it never was]

The official Game Chef discussion archive for the 2005 and 2006 seasons
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14 posts • Page 2 of 2 • 1, 2
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Postby chiefprimate » Tue Mar 14, 2006 9:51 pm

Charictor Gen I like the simple start you have chosen with the card suis. I feel this absrtact unclear way give mistary and structure. Perhaps the game is about wakeing up the charictor.

Rewards if the players are presented with a mystery and they have a fair chance to unravel it, that is the reward.The player if imersed in the drama will be exilerated upon exposing the story

Walk away from the game.Don't talk. Create an adorable charictor and make them resposable for their demise. A nother aproch is to allow players to know of opertunities lost. Make them lose, time, resorces, position, established work,status.

Sacrafise is a good way to let players win. How sure are they that they have to win this one. What or who are they willing to lose, gamble on. What if there is always a down side. Hope you win this confict IF winning matters.
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Sonic Smash Foe Falls

Iggy Chang,
Sonic Photon Raidiation Combat Grand Master
chiefprimate
Tamarin
 
Posts: 33
Joined: Sat Mar 11, 2006 11:39 pm
Location: NJ but I prefer New Hampshire
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Postby Kevin Allen » Wed Mar 15, 2006 12:24 pm

Work goals for the rest of the week.
EDIT- completed work placed in [brackets]

Wednessday Night-
-edit narration rules (Cards/Calendar interface) post to this forum
[-1st draft conflict resolution (decide if this is even required)]
-2nd draft scene frame work, 4 session skeleton.
-example of existing rules

Thursday night-
-edit rules for finalization

Friday night-
-complete story element lsits
-extra time window (order of importance 1. rules 2. element list 3. design)

Saturday-
-Calendar design (pretty it up)
-final proof-read
-final layout of PDF
-Submit

Sunday-
-Extra time for work overflow
-Make a whole 'nother game, something about Iron man, post one thread about it, post it. (permitting Merryweather is complete)
Kevin Allen
Squirrel Monkey
 
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Joined: Sat Mar 11, 2006 12:15 pm
Location: Asbury Park NJ
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Postby Kevin Allen » Wed Mar 15, 2006 10:15 pm

Conflict resolution (The Challenge Pull)
When a conflict arises, namely one of the characters wants to take an action the Narrator deems has a chance of failure, a Challenge Pull is called for. The Player names the stakes, that is he describes quickly what will happen if his character is successful. The Narrator then briefly explains what will happen if the character fails. The player and the Narrator fan the cards in their hand (both Story and Narration). They then blindly Pull a card from each other’s hands. Whoever has the higher card gets to narrate the resolution of the conflict. If the player succeeds the stakes he described occur, if not what the Narrator described occur. The Narrator then continues as normal, taking the result into account.

Whenever there is a tie the Narrator should describe the outcome as being mixed good and bad results. The character should succeed in his task but there should be some adverse consequences because of it.

Several external factors can affect the Challenge Pull. These need to be addressed before the Challenge Pull is made, but after the stakes have been set. The two players not involved in the Challenge Pull may award 1 Challenge Point to either the player or the narrator based on how well the events leading up to the conflict were roleplayed/narrated. These Challenge points are added to the numeric value of the card pulled by the side they were awarded to. Other factors exist that affect Challenge Points.

Advised/helped by committee member: +1
Conflict is against a committee member: -1
Adverse environmental conditions (rain makes it hard to see long distances): -1
Beneficial environmental conditions (rain makes it easy to sneak around without being heard): +1
Right tools for the job: +1
Working without the necessary equipment: -1
Task is really hard to do: -1
The character has accomplished this task before: +1

Negative Challenge Points can actually subtract from the value of the card pulled. No card’s value can ever be reduced to below 1. Other players can never assign negative Challenge Points, although they can elect to not award Challenge Points to anyone.

Cards used in Challenge Pulls do not leave your hand like Story or Narration cards do. Story or Narration cards that have already been played, however, do not get included in your hand when making a Challenge Pull.

{NOTE: the players hands contain 10 playing cards #1-10. Examples to follow)
Kevin Allen
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Posts: 24
Joined: Sat Mar 11, 2006 12:15 pm
Location: Asbury Park NJ
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Postby Kevin Allen » Sun Mar 19, 2006 11:15 pm

Kevin Allen
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Joined: Sat Mar 11, 2006 12:15 pm
Location: Asbury Park NJ
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