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Entry: Daddy, Joey and the Ancient Gods of Death

The official Game Chef discussion archive for the 2005 and 2006 seasons
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Postby rpoppe » Sun Mar 12, 2006 4:14 pm

My favorite game name so far!

I love the idea of playing two characters in synergy - the God needs the tourist, and the tourist really, really wants the God's awesome powerz. Players could swap Gods through conflict - every God wants a great vessel, after all, so the most powerful and attractive tourists would be fought over, just as the most kick-ass Gods would. Sounds really fun!
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Postby matthijs » Tue Mar 14, 2006 5:20 am

I'm playtesting today. Meanwhile, here's a teaser image of the cover:

Image
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Postby pfischer » Tue Mar 14, 2006 6:51 am

Sweet Quipporay, you have a cover! Sweet.

Another reason to check out the Roach is to answer the "what's in it for the characters" question. There is the original version from last year's GC around here somewhere, I think.

Touching the statues accidentally - nah
Touching the statues on purpose - yes!

Do you have any plans of dividing the playing time into smaller chunks, and are you going for an end game? How long?

(I want to play this)
Per - FORE!
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Postby matthijs » Tue Mar 14, 2006 7:28 am

Right now, conflict res goes like this:

Roll one die. 4-6: Win. 1-3: Lose. Opposed rolls: Highest wins.

But you get to roll an extra die for each god that possesses you, and choose which die you want to use.

That, of course, affects narration; if you use Quetzalkilleverything's die to win, you have to narrate how you win... with bloodlust.

(Playtest in 4 hours. You still have the time to get to Norway.)
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Postby matthijs » Wed Mar 15, 2006 6:24 am

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