Thank you for the answer Errin. Looking forward to your additional games. Not sure if I've played Undead, was that a solo game? The one I remember was a three-player game, played on a map of 19th century London, one player was Dracula, the other was Van Helsing and his gang, and there had to be a referee too. The clever bit was that only one player was in the room with the referee at a time so he could make hidden moves (Dracula shifting around his coffins to escape getting staked while asleep during the day; the vampire hunters moving to different neighborhoods trying to find the coffins), unless they actually encountered each other then both came in the room and there was a quick, simple combat system (which almost always allowed Drac to escape, as it was purely good fortune to be able to beat him in a straight-up fight); there was a time limit in which the hunters had to triumph after which "nobody believes in vampires and he escapes into the London underworld to wreak havoc at will."
In playing solo-type games, I do find that - while the artistic beauty of the components is irrelevant - that it works much better if there are all possible components needed: a map of some kind if pertinent, counters representing whatever, and some sort of score sheet. Not that I can't make up these things as needed, and unfair of me to tax the authors when you're giving so marvelously of your creativity.