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Adventurer RPG-My first submission

Industry news, gaming reviews, ideas and any other topics roleplayers might enjoy.
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39 posts • Page 4 of 4 • 1, 2, 3, 4
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Postby Technomancer » Wed Mar 07, 2007 1:07 pm

Two questions for everyone. Is the followng rule clearly written, and does it seem like it would work well?

COOPERATIVE ACTIONS

More than one person may work together to increase the chance of an action’s success. When more than one character is working to accomplish something, have all players involved roll the number of dice they would normally roll if attempting the action individually, and compare each player's result to the highest relevant Ability score out of all the participating characters. If anyone succeeds against the highest relevant Ability score, the attempt is successful.
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I get it

Postby decreased » Wed Mar 07, 2007 1:42 pm

Makes sense to me. An example might help though, it did take me a couple reads through.

I think it might work better to add a number of dice for each extra character. Also you should clarify that not all actions will work this way. If 3 characters attempt to hold a door shut, take the highest ability character, add 2 dice (1 for each helper). But your suggested method doesn't seem odd or anything, so it isn't a necessity to change it. This way might just be quicker.
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Postby wsmith » Wed May 02, 2007 11:14 am

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Great stuff !

Postby sean wills » Mon May 07, 2007 2:20 am

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Rage-on !

Postby sean wills » Mon May 07, 2007 4:16 pm

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Postby Technomancer » Tue May 08, 2007 1:53 pm

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Postby Technomancer » Tue May 08, 2007 1:58 pm

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'ooh, you failed your Dodge roll!

Postby sean wills » Tue May 08, 2007 2:54 pm

'Why the change to HP (just curious)? Did you find that there were too many HP initially?'

I planned a short scenario wanted it to be a bit more lethal as we spent ages hacking away in combat during a previous session. After getting beaten up during an early encounter (and with little time to recuperate) the PCs tended to sneak up on their foes and exploit advantages rather than square off against a huge gang of goblins.

It was a low magic-use setting and we didn't want the wizard using magic as an everyday thing (lighting a room rather than using a torch) and wanted magic bolts to be really effective, a thing to be feared.

I'd probably use the original HP rules when I want more heroic cinematic gameplay
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Postby wsmith » Sat May 12, 2007 7:35 am

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