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Legacy of the Zodiac II - 2D MMORPG In Development

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Legacy of the Zodiac II - 2D MMORPG In Development

Postby ScytheCGC » Sat Dec 08, 2007 7:33 am

I'd put the whole topic here but I can't because of the length limit... so you can view the topic on the following page ^_^.



Sorry for any inconvenience... The topic is 30k or so characters and the limit on these forums is only 10k so meh.

-[color="Red"]Scythe[/color]
ScytheCGC
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Postby ScytheCGC » Sat Dec 15, 2007 7:33 am



Hello and welcome to the Development Chronicle III for Legacy of the Zodiac II. This Development Chronicle and the ones in the weeks following will not be very large; since I am mapping right now all I can show you is a few screenshots and maybe describe something about the area. On a side note; you will see no NPC's in any of the screenshots; that is because I am going to be mapping a whole area such as the Haven Area then going back and adding in the NPC's and Items and such; much easier to do.

First off, I decided on a name for the continent Haven is on; I decided on Inngard. So all of the maps I was naming Haven Shore got renamed to Coast of Inngard; since it is the coast for the continent; and the continent is Inngard. Than I proceeded to complete as much of the Coast of Inngard that is currently necessary. What I mean by that is, I made the Coastline maps that would match up with all the maps in the Haven Area; and as I move out with more places on the continent I will map more of the Coastline to match the additional areas.

As I was working on the Coast of Inngard I made a small bay that came off of the main Coast; I named it the Bay of Taniel. I know what the cave there is for; but I won't be telling what it is for ;D.

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Once I had as much of the Coastline as I needed; I went back and finished up the Outskirts of Haven; which are the only maps in the game that use the "Arena" morale besides actual Arenas. In other words, all other maps besides towns will be EXP Areas, Red Zones etc; so the Outskirts of Haven are a safe area for beginners; but it's not very large so it won't last for long.

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After the Outskirts of Haven were all complete; I moved onto the Forest of Haven, which I am still not done with and that is currently what I am working on, it is a very large area. It will be an EXP Area; which is currently a Yellow-named map but it will be Orange once Bradyok finishes and adds the Zone Editor.

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Once the Forest of Haven is all said and done it will be 102 maps. The Haven Forest from LoZ EX was about 10-15 maps I believe. Also, the total Haven Area all together (outsides only such as the town, outskirts, coastline, forest etc) will total up to be about 250 maps or so; which the total for the Haven Area on LoZ EX was about 40-50 or so.

One more thing; while I was mapping the Forest of Haven I walked under one of the trees and noticed this...

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I thought it just looked pretty cool; how my character is hiding and peeking out from between the branches and leaves of the tree o.o!

Well, that's pretty much all I can show you. I've just been mapping this week so I don't have much to explain; now I must go back to work on the Forest of Haven.

Thanks for listening,

-Scythe
ScytheCGC
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Postby ScytheCGC » Sat Dec 22, 2007 7:28 am



Hello and welcome to the Development Chronicle IV for Legacy of the Zodiac II. As I said last week these chronicles will be very small. This week's will hold true to that and be VERY small. This week I have been working on the Forest of Haven and I just finally finished it yesterday. I also placed the building where Priest's will get their low level spells and staves etc in the Forest near the Town of Haven. So I will now show you a few screenshots of that...

Here are the maps where the exterior of the church is.

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These are the interior maps of the church; properly called the "Nine Orders Church" as in the .

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That was done as I mapped the Forest so after that I obviously went on to continue the Forest and as I said the Forest is 102 maps. Now I had to back across the top of the Haven area to work on the coast there (you'll understand why later).

So here is one screenshot from the coast across the top, I decided to turn the Rain on just so you could see what the rain would look like on it.

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Well that's all I've got to show today; I must get back to work so I can finish up the coast and move onto the implementation of NPC's, quests and items in the Haven Area!

Thanks for listening,

-Scythe
ScytheCGC
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Postby ScytheCGC » Sat Dec 29, 2007 9:11 am



Hello and welcome to the Development Chronicle V for Legacy of the Zodiac II. I wasn't able to work this whole week because of Christmas, and it took about two days to get all my files and programs and settings set-up on my new laptop I got for Christmas; but now it is all set and ready to go. But me and Yuki still started on new areas. Yuki began to work on the "Den of Thieves" and I began to work on the first ruins known as the "Nyru Ruins". Below I will show a few screenshots of those areas.

Remember that these screenshots have no NPC's in them since I am not doing NPC's yet.

Here are some screenshots of the area Yuki is working on, the "Den of Thieves".

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The Den of Thieves will have a few missions in it that you get from The Iron Mercenary.

Here are some screenshots of the area I am working on, the "Nyru Ruins".

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This room must have been some sort of sacrifice room; where people were thrown over the ledge down into the deep chasm.

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This screenshot simply shows two of the maps going along the left side of the ruins. As you can see there is a upper level and a lower ground level.

One more thing I would like to show you is a very good example of how useful and powerful the Directional Block attribute is on Xtreme Worlds; refer to the following video to see the example.



That is all for this week, see everyone next week!

Thanks for listening,

-Scythe
ScytheCGC
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Postby ScytheCGC » Sat Jan 05, 2008 7:30 am



Hello and welcome to the Development Chronicle VI for Legacy of the Zodiac II. This week I continued to work on the Nyru Ruins and Yuki on the Den of Thieves. I have about 10 more maps left to do on the Nyru Ruins and Yuki has about 5 or so I believe left on the Den of Thieves. Once that is all done, I can begin adding NPC's and quests etc to the Haven Area before moving on to the next part of the continent Inngard.

Yuki finished up the main part of the Den of Thieves, but you're going to have to wait and see the last part :D.

As for me, I finished up the edges of the Nyru Ruins and began to go back through the center of the edges with the actual meat of the Ruins; here are a few screenshots of that.

Image

Image

The holes that you see in both the screenshots are that go down so deep you can't even see the bottom; or very far down for that matter.

As I said earlier I only have about 10 more maps to do in the Nyru Ruins and Yuki has about 5 maps left in the Den of Thieves; which should both be done today. Than I can begin adding NPC's, Items and quests and all of that jazz to what we have done so far. Than we will begin mapping the next part of the Continent of Inngard!

That is all for this week, see everyone next week!

Thanks for listening,

-Scythe
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My point of view...

Postby alexwm1234 » Thu Jul 03, 2008 11:02 pm

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