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My Solo RPG (no dm) Project

Industry news, gaming reviews, ideas and any other topics roleplayers might enjoy.
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Re: My Solo RPG (no dm) Project

Postby Morgan McCoy » Mon Jul 27, 2009 6:29 pm

-------ROGUELIKE SOLITAIRE THE SINGLE PLAYER HACK'N'SLASH ADVENTURE--------


Step 1 - You will need


1d6,1d20 and 1d10 dice,paper and a pen


Step 2 - Make your character


Character Races

Troll -------------------------------------------------------Human

Strength - 2d20+10 -------------------------------- Strength - 2d6
Health - 2d6+18 -----------------------------------Health - 2d6+8
Agility - 1d6+4 -------------------------------------agility - 2d20+10
Intelligence - 1d6 ---------------------------------------Intelligence - 2d6
Mana - 1d6 ----------------------------------------Mana - 2d6
Special - Regenerate 5 hp after an encounter

Step 3 - Buy your starting equipment

SHOP - You start with 100g

10g - health potion (heals 10 health)
50g - Shield (minus 5% off the enemy tohit)
50g - Dagger (20% tohit) 1d6 damage
80g - Flail (50% tohit) 2d6 damage
100g- Vampires dagger (25% tohit) Absorbs dam done to hp
200g- 2 Handed sword (40% tohit) 2d20 damage


Step 4 - Entering the dungeon

1-Roll 1d6 for the number of encounters you will have on this level
2-Roll 1d6 for enemies in this encounter
3-before the fight roll a die, if odd the enemy goes 1st
4-roll 1d10 for whomever goes 1st and if it is under their tohit
they do damage.Alternatively you could cast a spell. When you kill an
enemy immediately get exp.
5-Repeat 4 untill the enemy are dead, if you die go to the shopping step
and lose 2 permanent hp but gain full health and mana.
6-After fight roll 1d20 for gold you find.
7-goto 2 and repeat all untill you have finished all encounters




EXP TABLE ----------------------- 1st dungeon level

---------------------------------1-3 rats (20% tohit) 3hp 1d6 damage 20 exp / each
2-50 ----------------------------2-2 goblins (35% tohit) 10hp 1d6 damage 30 exp
3-100 ---------------------------3-2 orcs (40% tohit) 12hp 1d6 damage 40 exp
4-200 ---------------------------4-4 rats (20% tohit) 3hp 1d6 damage 20 exp
5-350 ---------------------------5-2 giant rats (25% tohit) 5hp 1d6 damage 25 exp
6-550 ---------------------------6-1 Troll (30% tohit) 30hp 2d6 damage 60 exp
7-800
8-1100
9-1450
10-1850 etc.


SPELLS



Small heal - heals 1/2 of your int worth of health cost-5 mana
Quicken - gain 1 extra attack with the weapon of your choice,
that you are holding per 10 intelligence cost - 10 mana



GOING UP A LEVEL


Gain 1d6 worth of stat points and distribute them between your
strength,int,agility as you see fit.
gain 1d6 mana and 2d6 health



Stats Explained


Strength - every 10 strength you have increases your damage by 1
Agility - every 10 agility you have increases your tohit by 1%


Hope thats a bit easier for everyone to read now :D
Last edited by Morgan McCoy on Tue Jul 28, 2009 12:32 am, edited 3 times in total.
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Re: My Solo RPG (no dm) Project

Postby Morgan McCoy » Mon Jul 27, 2009 6:33 pm

thats better. Also i Love that tactics idea - That is definitely in thanks. :shock: you should write a quick one of this style! your packed full of good ideas.
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Re: My Solo RPG (no dm) Project

Postby Morgan McCoy » Mon Jul 27, 2009 8:44 pm

------------TACTICS-----------
Before a whole combat round eg.
before your turn and all enemy turns,
you may set your tactics to 1a,1b,
1c,1d,1e,1f,1g,1h,1i,1j.Or to
2a,2b,2c,2d,2e,2f,2g,2h,2i,2j

damage + / tohit minus

1a - 1/1 - Mad
1b - 2/2 - ?
1c - 3/3 - ?
1d - 4/4 - ?
1e - 5/5 - Aggressive
1f - 6/6 - ?
1g - 7/7 - ?
1h - 8/8 - ?
1i - 9/9 - ?
1j - 10/10 - Berserk

1=agressive stance

damage minus / tohit plus
2a - 1/1 - aiming
2b - 2/2 - ?
2c - 3/3 - ?
2d - 4/4 - ?
2e - 5/5 - slow and steady
2f - 6/6 - ?
2g - 7/7 - ?
2h - 8/8 - ?
2i - 9/9 - ?
2j - 10/10 - PinPoint

2=aimed strike
Last edited by Morgan McCoy on Tue Jul 28, 2009 12:38 am, edited 1 time in total.
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Re: My Solo RPG (no dm) Project

Postby kumakami » Mon Jul 27, 2009 10:06 pm

I beleave your really on to something here, there is a great potential for a truely enjoyable game here. keep it up!
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Re: My Solo RPG (no dm) Project

Postby Morgan McCoy » Tue Jul 28, 2009 12:28 am

Thankyou Kumakami (and thanks to everyone helping me 2)


Reminder to self - both
you and enemy always have a 5% min to hit and 95% to
hit max. This comes from diablo 2 and it seems to work
well enough since i've been playing it for 5 years or so.
Last edited by Morgan McCoy on Tue Jul 28, 2009 2:52 pm, edited 1 time in total.
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Re: My Solo RPG (no dm) Project

Postby Morgan McCoy » Tue Jul 28, 2009 4:51 am

----------Skills-----Spells are out - only skills now--

Skills successful roll is =or< your skill %
you start with 20% to distribute as you please.
plus 5% starting bonus to all skills.
plus 5% to distribute per level up.
1 skill can be used only, per combat round.
Skills cost 2 mana each (for now)

Acrobatics - 5% - Avoid all damage done to you
Demon strength - 5% - do double your said damage
First aid - 5% - heal 1/2 your max hp worth of hp
Rebound - 5% - do 2x damage done to you back at enemy
Quicken - 5% - 1 extra attack with weapon of choice
Hunting - 5% - Pick which encounter you want to battle
Dagger mastery - +0% tohit with daggers
Shield mastery - -0% from enemy tohit
Sword mastery - +0% tohit with swords
mace mastery - +0 damage with maces and flails


mana is now 2 times your intelligence - no need to roll for mana
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Re: My Solo RPG (no dm) Project

Postby Morgan McCoy » Tue Jul 28, 2009 4:35 pm

------New----quests-----

------new--Dungeon level 2------
Last edited by Morgan McCoy on Wed Jul 29, 2009 7:48 am, edited 1 time in total.
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Re: My Solo RPG (no dm) Project

Postby Morgan McCoy » Wed Jul 29, 2009 7:43 am

-------ROGUELIKE SOLITAIRE THE SINGLE PLAYER HACK'N'SLASH ADVENTURE--------

version 1.1 - Playable demo


Step 1 - You will need

1d6,1d20 and 1d10 dice,paper and a pen

--------------------------------1d10-system-explained-------------

roll 1d10 twice
if 00 twice = 100%
if 00 then 10 = 1%
if 20 then 50 = 25% etc. you get the idea

Step 2 - Make your character


Character Races

Troll -------------------------------------------------Human

Strength - 2d20+10 --------------------------------------Strength - 2d6
Health - 2d6+18 ------------------------------------------Health - 2d6+8
Agility - 1d6+4 ------------------------------------------agility - 2d20+10
Intelligence - 2d6 ----------------------------------------Intelligence - 2d6
Mana - 1xint--------------------------------------------Mana - 2xint
Special -
Regenerate 5 hp
after an encounter

Step 3 - Buy your starting equipment

SHOP - You start with 100g

10g - health potion (heals 10 health)
50g - Shield (minus 5% off the enemy tohit)
50g - Dagger (20% tohit) 1d6 damage
80g - Flail (50% tohit) 2d6 damage
100g- Vampires dagger (25% tohit) Absorbs dam done to hp
200g- 2 Handed sword (40% tohit) 2d20 damage
10g - mana potion (restores 10 mana)


Step 4 - Entering the dungeon

1-Roll 1d6 for the number of encounters you will have on this level
2-Roll 1d6 for enemies in this encounter
3-before the fight roll a die, if odd the enemy goes 1st
4-roll 1d10 for whomever goes 1st and if it is under their tohit
they do damage.when you kill an enemy immediately get exp.
5-Repeat 4 untill the enemy are dead, if you die go to the shopping step
and lose 2 permanent hp but gain full health and mana.
6-After fight roll 1d20 for gold you find.
7-goto 2 and repeat all untill you have finished all encounters




EXP TABLE ---------------------------------1st dungeon level

----------------------------- 1-3 rats (20% tohit) 3hp 1d6 damage 20 exp / each
2-50 ------------------------- 2-2 goblins (35% tohit) 10hp 1d6 damage 30 exp
3-100 ------------------------ 3-2 orcs (40% tohit) 12hp 1d6 damage 40 exp
4-200 ------------------------ 4-4 rats (20% tohit) 3hp 1d6 damage 20 exp
5-350 ------------------------ 5-2 giant rats (25% tohit) 5hp 1d6 damage 25 exp
6-550 ------------------------ 6-1 Troll (30% tohit) 30hp 2d6 damage 60 exp
7-800
8-1100
9-1450
10-1850 etc.



-----------------------------------new--Dungeon level 2------

--------------------------1-2 skeletons 2d6dam 10hp 55%tohit 50exp
--------------------------2-4 poisonous rats 2d6dam 5hp 30%tohit 45exp
--------------------------3-1 werewolf 2d6+5dam 35hp 60%tohit 80exp
--------------------------4-3 great orcs 2d6dam 20hp 50%tohit 60exp
--------------------------5-2 trolls 2d6dam 30hp 30%tohit 60exp
--------------------------6-1 greater troll 3d6+2dam 50hp 40%tohit 100exp


GOING UP A LEVEL


Gain 1d6 worth of stat points and distribute them between your
strength,int,agility as you see fit.
gain 2d6 health
gain 5 skill points
Gain 5 exp factor

Stats Explained

Strength - every 10 strength you have increases your damage by 1
Agility - every 10 agility you have increases your tohit by 1%
exp factor - take this number off of the exp you gain after
killing an enemy.

------------TACTICS-----------
Before a whole combat round eg.
your turn and all enemy turns,
you may set your tactics to 1a,1b,
1c,1d,1e,1f,1g,1h,1i,1j.Or to
2a,2b,2c,2d,2e,2f,2g,2h,2i,2j

your damage + / your tohit minus

1a - 1/1 - Mad
1b - 2/2 - ?
1c - 3/3 - ?
1d - 4/4 - ?
1e - 5/5 - Aggressive
1f - 6/6 - ?
1g - 7/7 - ?
1h - 8/8 - ?
1i - 9/9 - ?
1j - 10/10 - Berserk

1=agressive stance

your damage minus / your tohit plus
2a - 1/1 - aiming
2b - 2/2 - ?
2c - 3/3 - ?
2d - 4/4 - ?
2e - 5/5 - slow and steady
2f - 6/6 - ?
2g - 7/7 - ?
2h - 8/8 - ?
2i - 9/9 - ?
2j - 10/10 - PinPoint

2=aimed strike


----------Skills-----Spells are out only skills now--

Skills successful roll is =or< your skill %
you start with 20% to distribute as you please.
plus 5% starting bonus to all skills.
1 skill can be used only, per combat round.
mana to use a skill must be spent before your roll check
Skills cost 2 mana each (for now)

Acrobatics - 5% - Avoid all damage done to you
Demon strength - 5% - do double your said damage
First aid - 5% - heal 1/2 your max hp worth of hp
Rebound - 5% - do 2x damage done to you back at enemy
Quicken - 5% - 1 extra attack with weapon of choice
Hunting - 5% - Pick which encounter you want to battle
Dagger mastery - +0% tohit with daggers
Shield mastery - -0% from enemy tohit
Sword mastery - +0% tohit with swords
mace mastery - +0 damage with maces and flails

------New----quests-----

Quest experience is not effected by experience factor
quests can only be done once each

Quest\reward\exp

Kill 4 trolls\2-handed sword(50% tohit)2d20+5 damage\50
Clear a dungeon using aggressive power 10\150g\80
Kill 20 rats\5 health potions\20
Clear a dungeon using aimed strike power 10\armour-enemy tohit -4%\80
Clear a dungeon using daggers\Mighty dagger (35% tohit)1d6+5 damage\110
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Re: My Solo RPG (no dm) Project demo V1.2

Postby Morgan McCoy » Wed Jul 29, 2009 11:05 am

-------ROGUELIKE SOLITAIRE THE SINGLE PLAYER HACK'N'SLASH ADVENTURE--------

version 1.2 - Playable demo Alternate version


Step 1 - You will need


1d6,1d20 and 1d10 dice,paper and a pen

--------------------------------1d10-system-explained-------------

roll 1d10 twice
if 00 twice = 100%
if 00 then 10 = 1%
if 20 then 50 = 25% etc. you get the idea


Step 2 - Make your character


Character Races


Troll

Strength - 2d20+10
Health - 2d6+18
Agility - 1d6+4
Intelligence - 2d6
Mana - 1xint
Special - Regenerate 5 hp after an encounter


Human

Strength - 2d6
Health - 2d6+8
agility - 2d20+10
Intelligence - 2d6
Mana - 2xint


Character Classes-----NEW

fighter - +5% to all masteries
Cleric - +10% to first aid and 5% to mace mastery
Barbarian - +10% to sword mastery and 5% to demon strength
Thief - +10% to acrobatics and +5% to dagger mastery





Step 3 - Buy your starting equipment

SHOP - You start with 100g

10g - health potion (heals 10 health)
50g - Shield (minus 5% off the enemy tohit)
50g - Dagger (20% tohit) 1d6 damage
80g - Flail (50% tohit) 2d6 damage
100g- Vampires dagger (25% tohit) Absorbs dam done to hp
200g- 2 Handed sword (40% tohit) 2d20 damage
10g - mana potion (restores 10 mana)


Step 4 - Entering the dungeon

1-Roll 1d6 for the number of encounters you will have on this level
2-Roll 1d6 for enemies in this encounter
3-before the fight roll a die, if odd the enemy goes 1st
4-roll 1d10 for whomever goes 1st and if it is under their tohit
they do damage.when you kill an enemy immediately get exp.
5-Repeat 4 untill the enemy are dead, if you die go to the shopping step
and lose 2 permanent hp but gain full health and mana.
6-After fight roll 1d20 for gold you find.
7-goto 2 and repeat all untill you have finished all encounters




EXP TABLE ----NEW


2-100
3-200
4-400
5-800
6-1,600
7-3,200
8-6,400
9-12,800
10-25,600 etc.


1st dungeon level
1-3 rats (20% tohit) 3hp 1d6 damage 20 exp / each
2-2 goblins (35% tohit) 10hp 1d6 damage 30 exp
3-2 orcs (40% tohit) 12hp 1d6 damage 40 exp
4-4 rats (20% tohit) 3hp 1d6 damage 20 exp
5-2 giant rats (25% tohit) 5hp 1d6 damage 25 exp
6-1 Troll (30% tohit) 30hp 2d6 damage 60 exp



2nd Dungeon level

1-2 skeletons 2d6dam 10hp 55%tohit 50exp
2-4 poisonous rats 2d6dam 5hp 30%tohit 45exp
3-1 werewolf 2d6+5dam 35hp 60%tohit 80exp
4-3 great orcs 2d6dam 20hp 50%tohit 60exp
5-2 trolls 2d6dam 30hp 30%tohit 60exp
6-1 greater troll 3d6+2dam 50hp 40%tohit 100exp


GOING UP A LEVEL


Gain 1d6 worth of stat points and distribute them between your
strength,int,agility as you see fit.
gain 2d6 health
Gain 2 mastery points----NEW


Stats Explained


Strength - every 10 strength you have increases your damage by 1
Agility - every 10 agility you have increases your tohit by 1%


------------TACTICS-----------
Before a whole combat round eg.
your turn and all enemy turns,
you may set your tactics to 1a,1b,
1c,Or to
2a,2b,2c,

your damage + / your tohit minus

1a - 1/1 - Mad
1b - 5/5 - Aggressive
1c - 10/10 - Berserk

1=agressive stance

your damage minus / your tohit plus
2a - 1/1 - aiming
2b - 5/5 - slow and steady
2c - 10/10 - PinPoint

2=aimed strike


Skills

Skills successful roll is =or< your skill %
you start with 10% to all skills except masteries.
1 skill can be used only, per combat round.
mana to use a skill must be spent before your roll check
Skills cost 2 mana each (for now)
Skills go up by 1% each time you make a successful skill roll----NEW
for that skill.

Acrobatics - 10% - Avoid all damage done to you
Demon strength - 10% - do double your said damage
First aid - 10% - heal 1/2 your max hp worth of hp
Rebound - 10% - do 2x damage done to you back at enemy
Quicken - 10% - 1 extra attack with weapon of choice
Hunting - 10% - Pick which encounter you want to battle
Dagger mastery - +0% tohit with daggers
Shield mastery - -0% from enemy tohit
Sword mastery - +0% tohit with swords
mace mastery - +0% tohit with maces and flails

quests

Quest\reward\exp

Kill 4 trolls\2-handed sword(50% tohit)2d20+5 damage\50
Clear a dungeon using aggressive power 10\150g\80
Kill 20 rats\5 health potions\20
Clear a dungeon using aimed strike power 10\armour-enemy tohit -4%\80
Clear a dungeon using daggers\Mighty dagger (35% tohit)1d6+5 damage\110
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Re: My Solo RPG (no dm) Project

Postby Rob Lang » Thu Jul 30, 2009 2:34 am

When you decide to turn this into a book, may I recommend my .

I wonder if it would be a nice idea to randomise dungeon tiles to give a sense of going somewhere. The size of the level would very much be down to how many tiles you have. The last (say 50th) tile contains the entrance down to the next level. Random tiles might be:

1. Straight corridoor (Check for traps)
2. Bend to the left
3. Bend to the right
4. Small room with a hay mattress in one corner (Locked door) (Roll treasure table -1)
5. Large vaulted crypt filled with coffins (Undead)
... and more

Also I think it would be a good idea to have a goal, perhaps rolled randomly, at the start. The goal would be thing you're trying to achieve. Examples might be.

1. Save the princess (the princess being in one of the rooms after a certain level)
2. Kill D100 Goblins
3. Find treasure thing X
4. Kill big bad guy X
5. Collect D100 x 2 in treasure

And so on.
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