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My Solo RPG (no dm) Project

Industry news, gaming reviews, ideas and any other topics roleplayers might enjoy.
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60 posts • Page 6 of 6 • 1, 2, 3, 4, 5, 6
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Re: My Solo RPG Version 1.6d

Postby Morgan McCoy » Thu Aug 06, 2009 1:28 pm

I just submitted version 1.6d for all to see (hopefully i submitted it correctly this time ;-) )
I just finished fine tuning it so mistakes are as someone wise once told me 'never all fixed
but hopefully there are few enough to not hinder testing it out.Also i added my intro of no. 2
in as the intro for version 1.6d 8-)
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Re: My Solo RPG (no dm) Project

Postby Morgan McCoy » Fri Aug 07, 2009 1:57 am

I have just (hopefully) cleared up some confusion over which versions of roguelike solitaire
should be put on this site everyone.I think that they might go under the same link as for
the version 1.4 but am unsure yet. The versions that could be put there are:
1 - Roguelike solitaire 2
2 - Roguelike solitaire 1.6d
I will post another link below this as soon as i know more
Thankyou. Morgs.
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Re: My Solo RPG (no dm) Project

Postby Morgan McCoy » Fri Aug 07, 2009 6:58 am

I am currently working on roguelike solitaire 2, version 1.2, in which a small change is this:
for whomever wants a quick update:


--------------------------------STEP 2 - Create your character

All skills, str and agi - start at 95 difficulty besides resistances and masteries
which both start at 100 difficulty each.

Character Races

Dwarf -minus 5 difficulty from search
-health starts at 1d10 + 50
-double gold found when searching corpses


Troll -minus 5 diff from strength
-health starts at 1d10 + 80
-if you stun an enemy you automatically do 5 extra damage.

Shadow elf -minus 5 diff from sneak
-health starts at 1d10 + 20
-when sneaking gains double the exp for successfully evading enemies.

Dragonian -minus 5 diff from all resists
-health starts at 1d10 + 60
-can spit acid at 1 enemy for damage of 1/4 the amount of hp you
wish to spend. Always hits

Character Classes

fighter - minus 5 difficulty to 3 masteries of your choice
Cleric - minus 10 difficulty from heal and minus 5 difficulty to mace mastery
Barbarian - minus 10 difficulty to sword mastery and minus 5 difficulty to strength
Thief - minus 10 difficulty to agility and minus 5 difficulty to dagger mastery


I have also changed the weapons tables around so they are more fun:

Shop

Required level to use/bonuses/price

level 1/ +5 damage 100 gold
level 2/ +10 damage 200 gold
level 3/ + 15 damage 500 gold
level 4/ + 20 damage 1,000 gold
level 5/ +25 damage 2,000 gold
level 6/ +30 damage 5,000 gold
level 7/ +35 damage 10,000 gold
level 8/ +40 damage 15,000 gold
level 9/ +50 damage 30,000 gold

---------step 2 in weapon finding
2. Roll 1d10 for bonus damage /level requirement
-----------------------------------------------------------------------

0%+ = +5 damage /1
80%+ = +10 damage /2
90%+ = +15 damage /3
95%+ = +20 damage /4
96%+ = +25 damage /5
97%+ = +30 damage /6
98%+ = +35 damage /7
99%+ = +40 damage /8
100%+ = +50 damage /9

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Re: My Solo RPG (no dm) Project

Postby Morgan McCoy » Fri Aug 07, 2009 12:17 pm

Allright people i need help. I have just been informed in the nicest possible way not to
submit any more work till its finished. But the main guy was gratious enough to put up versions 1.6d and
Roguelike solitaire 2 at this link http://www.1km1kt.net/rpg/roguelike-solitaire
As i can't post any attachments to my topic and
my work is getting far too big to keep posting, I'm at a loss as to what to do.any ideas
would be appreciated. I would like to keep my work on this site as i am a loyal person
but what else can i do?
:confused:
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Re: My Solo RPG (no dm) Project

Postby Morgan McCoy » Sat Aug 08, 2009 8:20 am

i'm still working ppl
i am up to version 1.1 of roguelike solitaire 2
if anyone wants a copy i am at a loss as to how to get it out without posting the entire thing
As of now only 4 people on earth have a copy of v1.1, me, 2 relo's and a friend
maybe if i had an email adress i could attach a copy to it? dunno.
Anyway i just started playtesting v1.1 and its all going smoothly so far.
Back to it then.
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Re: My Solo RPG (no dm) Project

Postby Morgan McCoy » Sat Aug 08, 2009 9:52 am

I have finished work on V1.1 of roguelike solitaire 2
V1.1 has the following added:
difficulty option
dungeon 1 and 2 both new
better weapon generator - as in lower levels needed and harder to get
and a few other small things i cant remember now.


i am
working on V1.2 this version will only add new races and classes and Maybe? dungeon level 3
so far have added 2 new races and 1 new class
i think i will let you know about the new class:

Illusionist -Can summon a copy of any of the enemies you are facing to fight beside you
------------ till it dies or the current encounter ends. Cost being its hp worth of your health.


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Re: My Solo RPG (no dm) Project

Postby Morgan McCoy » Sat Aug 08, 2009 10:50 am

For anyone that wants to test out v1.2 send me an email and i will send it off to you asap
i dont know if this is such a good idea but its all i can come up with
My email address is

no longer available sorry but my new forum topic site is here http://www.zgeek.com/forum/f219/
and i can even post my latest versions as attachments to my post
Last edited by Morgan McCoy on Sun Aug 09, 2009 10:09 pm, edited 1 time in total.
Morgan McCoy
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Re: My Solo RPG (no dm) Project

Postby Morgan McCoy » Sun Aug 09, 2009 10:10 am

Just letting you all know that i have temporarily moved to this sites forum (for it has many more ppl on it)
http://www.wargamerau.com/forum/index.p ... opic=77755 i may come back but for now if you
want more info go here.
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Re: My Solo RPG (no dm) Project

Postby Rob Lang » Tue Aug 11, 2009 2:42 am

It was nice having you onboard, if only briefly and tied entirely to your solitaire game! ;)
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Re: My Solo RPG (no dm) Project

Postby Nicephorus » Tue Aug 11, 2009 8:30 am

For me, one good thing abou this thread is that it inspired me to make a dungeon solitaire game, using a deck of cards and a d6. The concepts are pretty solid in my head, but I'm not sure when I'll get a chance to write it.

When I get it in condition to be understood by people outside of my head, I'll start a new thread.
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