Roguelike Solitaire
Roguelike Solitaire – The hack’n’slash adventure
This is a single or up to 3 player pen and paper RPG. This is a playable demo version that contains a random dungeon generator,random treasure tables and Character generation including 3 races and 4 classes. You will also be able to wield 2 weapons simultaneously or a weapon and shield.All that is required is as follows: dice-1d6,1d8,1d10 and 1d20. Players-1 to 3, pen and paper. Thats it – Have fun.
Tags: Morgan McCoy
August 5th, 2009 at 1:47 am
My understanding of the exploration rules are:
Step 1) Start in room 1 with the upstairs in it.
Step 2) Roll for number of exits, then roll for direction of exits, then connect a hallway to each exit.
Step 3) Choose a hallway from step 2 and roll on encounter table A.
Step 4) Enter the hallway selected in step 3 and roll on encounter table A again.
Step 5) repeat steps 2 through 4 until you place the 10th room, thus ending that level of the dungeon.
Assuming that my understanding is correct, my questions are thus:
1) When is a room created instead of a hallway? Step 2 creates hallways, but there isn’t a step that creates a room. As the rules appear to be written, you create a starting room, then you create some infinitely long hallways that lead off from that room… :-)
2) Is there a difference between a room and a hallway with regards to encounters?
3) Are you supposed to immediately resolve the encounter in step 3 before the encounter in step 4? It sounds like you have an encounter within the starting room the minute you choose which hallway you will enter, but before you actually enter it, and THEN you have a 2nd encounter once you’re actually in that hallway.
Thanks!
August 5th, 2009 at 6:08 am
you are totally correct Adam, i worse luck only put up a version i did not think too much on actually playing. The actual steps are thus:
1 – create start room with up stairs
2 – make your exit hallways
3 – make a room at end of hallway you choose to enter
4 – enter that hallway and roll for encounters
5 – finish that fight and move into a room
6 – repeat steps 2-5
If in a hallway you only fight 1 monster at a time
Also you dont fight in stair rooms, and yes you must finish a fight in
the hall or room you are in b4 moving on – later i will have an escape option
but for now this is how it has to be. Hope i answered everything properly. Morgs.
August 5th, 2009 at 2:09 pm
Thanks for the speedy reply, Morgs! I suspected that it followed a room-hallway-room-hallway… format, but I wanted it confirmed. I’ll try playing this game today and see if any other questions come up. Are you still updating this game? If so, then I suggest that you add an url to this page to your pdf so that people can follow updates.
August 5th, 2009 at 3:57 pm
Hi, the best i can do is post a link to my topic – it says all about what i am doing
Here is the link – http://www.1km1kt.net/forum/viewtopic.php?f=13&t=1757
August 9th, 2009 at 7:06 am
[…] if anyone has any interest in this type of game you can check out my old versions at this address Roguelike Solitaire – 1KM1KT Ps if anyone wants a newer version of it please post here to tell me how to add attachments to my […]
August 29th, 2009 at 12:05 pm
Hi Morgan. I was wondering if you’re releasing this under any license? I’m trying to make a simple solitaire sci-fi dice game, and your level generation system works quite well. It would be great if your work was under Creative Commons or Public Domain. Thanks.
January 14th, 2013 at 2:51 am
Hello Morgan, I’m a fan of Roguelike Solitaire.
I found the game by accident and really like it, although I haven’t gotten to actually play it yet.
I was wondering if you were still developing the game. I currently have the three above copies saved to my computer, but I was wondering if you have created a more recent version. In any case I’d appreciate it if you could contact me at my email: psyco_mcfico@yahoo.com. I’m getting ready to try a play through right now, but already I’ve tried playing a small amount. If you had a published copy or even just current notes I’d be really happy.
A Bored Soldier