This is largely snipped from the Spellwoven forum. I'm having some thoughts and doubts about whether to create a system from the ground up or go with a (reasonably) better known free universal system as the core mechanics, like say Fudge.
I threw a post into the Spellwoven forum (cut and pasted below), but thought I'd address this more broadly here. A lot of people devise their own systems, often creating new systems for each game. Is this the best approach? Would we be better off nominating a good freebee universal system and working with that? After all, most universal systems *could* be reworked to suit most settings. Rules tweeks and add-ons could be used to make a system more suited to a given setting.
So why do people tend towards doing their own thing? It could even be argued that it's bad for the hobby to have everyone pulling in different directions all at once. What are your thoughts?
THE SPELLWOVEN POST: I had this conversation recently with some active gamers. I tried to explain that I was aiming for a gestalt that captured cinematic literature, magic and setting that weren't really covered well by any system that I was aware of. My own playing group back home in years gone by never used anything except homebrew games, so for me, devising a new system is just what you do, and learning a new system is part of playing a new game. However, I understand this isn't how most groups work, and I wasn't very convincing, I think, so ended up saying, "Well, I suppose I could just run the core mechanic with Fudge." This gathered a lot of blank stares.
"Or Risus? JAGS? The Window?" I suggested, the last a little desperately. I rattled off a couple more universal game systems that I thought were well known. None of the gamers, who'd be into the hobby since the 90s at least, 80s in some cases, were aware of the free universal games.
Eventually someone suggested I convert it to GURPS. I had to explain that GURPS was proprietary, and that SJ Games have a history of being pretty draconian about non-official adaptations.
This sort of left me wondering about the practical difference between scribbling up a new system and picking a pre-existing free universal system. I checked out John Kim's page here:
http://www.darkshire.net/jhkim/rpg/free ... ersal.html
I hunted through the various links, but so far, the only thing that appeals would maybe be to work up the game as an adaptation of Fudge. However, I'd have to modify the system so heavily that I'm unsure if it'd be less work for me or for a person reading it. Hm.
Anyway, I guess my conclusion is that perhaps I am doing what everyone does, which is devise a system that addresses some particular issues that I'd like to see addressed. If people have preferences for something else though, I'm willing to think them over. So far, the following seem possible options:
Fudge/Fate:
http://www.fudgerpg.com/
http://www.faterpg.com/
Solar System: (has the disadvantage of being commercial)
http://www.arkenstonepublishing.net/solarsystem
JAGS:
http://www.jagsrpg.org/
RISUS
http://www222.pair.com/sjohn/risus.htm
The Window (maybe... not quite what I'm after)
http://www.mimgames.com/
I do quite like the Adventure one-page RPG by Joe Pruitt, though it would also require a fair amount of over-haul to get it working in a more Tolkienesque setting.
http://www.1km1kt.net/rpg/adventure-rpg
John Kim has scribbled together some work on an Amber adaptation for Middle-Earth that fits the mode and feel that I'd like a lot more than most freebee universals out there. It could be an option to work with, though I'd have to contact John and ask permission.
http://home.mchsi.com/~philhall1969/amber-merp.htm
In the end though, I'm just not sure. I guess that I'm having fun trying to burrow down into a rules-light system that suits my ends and performs all the tricks I'd like it to perform. The other issue of course, is that if I were to decide to take the system to print on demand, it'd need to have an open license for that end. So I guess I'm flipping the question on it's head.
Given that most free universal RPG systems are only slightly less obscure than setting-specific free RPGs, what is the advantage of using one?
Any thoughts?