I always welcome the outpouring of new games that springs from this contest, and I should really try to improve on the rather dismal entry I submitted years ago. However, I think it might be better to focus on what I've started, or have meant to start for a while at this point.
Good Luck to anyone who does enter.
Games of imagination are never truly done. Yet tomorrow we shall start another one.
I'm thinking of entering under a pseudonym. Just to see if it makes any difference, or to see if anyone can tell my work just by the style of writing and gameplay mechanisms.
I'm already almost half-done with A Lantern in the Dark, a Gothic Fantasy game about people who have committed "unforgivable" sins questing for atonement while fighting an immensely powerful Doctor and trying to follow the Lantern that leads them to salvation whilst avoiding the Mimics that form because of their own anguish shaping the world around them and hoping to complete their goal before being destroyed by the full moon.
Kyle, Head Honcho of Loreshaper Games
I write frequent on game development, storytelling, or life in general, in case you want to follow what I'm up to.
Eh, it's not nearly as cool as it sounds and I found that in order to meet the ingredient requirements I had to simplify the rules down to super-simple levels. I am planning on releasing a supplement that actually talks about it, because the core rulebook simply details how to run a game and how to manage the super-basic rules rather than actually handling the setting comprehensively.
Kyle, Head Honcho of Loreshaper Games
I write frequent on game development, storytelling, or life in general, in case you want to follow what I'm up to.