I know what you mean; I also need feedback to design good stuff. (I bumped my own thread when nobody commented on it, and got some excellent stuff to work with).
Here's the reasons, in approximate order, why I, personally, didn't comment on your thread.
- Limited resources (time, attention, concentration).
- Subject line didn't immediately grab me. Pachak Nunas doesn't mean anything to me, and 100 Ghosts was so generic that to me it could've meant anything.
- Something about your first post gave a very finished impression. It seemed like this game was going to be written no matter what. You had intro text, headers, disclaimer...
- Later, you seemed to be getting along quite well. At one point, I actually went through all the entries to see which one had the fewest comments. I posted to one or two of those, and bumped my own.
I think it's simple tabloid stuff. If the subject line isn't 1) somehow shocking or 2) about something most of the target audience finds interesting, chances are the post won't be read. Then, there has to be just enough info: Not so little that people will think "hey, it's just a sketch, this game'll never be finished", nor so much that they'll go "uh, I think I'll read that later".
So I don't think there's anything wrong with your design. It's more a matter of grabbing attention. A longer and more detailed subject line can often work - if you'd called it "The ghosts tell the warriors what to do", which would be a really crap title, I'd still be much more likely to read it.