I was a little dismayed to find that Worker's Paradise only got listed for 3 ingredients and 1 limit. I suppose that Invincible was used very lightly, but Accuser was fairly core to the theme. Plus, 3 pieces of information per die roll was the basis of the mechanical design.
Did you disagree? I'm honestly a little wobbly on what qualifies as using the ingredients, so this is one area in which I crave feedback.
Pssst... lemme tell you about Repertoire - oh, merde, that's my cue.
Updated to include Revolution and and I modified the entry for Worker's Paradise. Same Link.
I did my best to identify all the components, and did so in limited time. So word search and skim reading were key elements in my strategy, rather that a proper read through. If I have missed out some components, please let me know.
I have re-skimmed Worker's Paradise, and agree with your assessment, Invincible is non core, but I can see its relevance, I am surprised I missed Accuser, and the three peices of info per role are identifiable on closer examination. My bad.
I did note that you missed/skipped 'hand gestures' for The Last Supper. Borderline case - it's not precisely hand gestures, but all the in-game triggers are things like drinking a sip of wine, raising the cup for a toast, or anointing someone's brow with a few drops. Not that the difference between four constraints and five is all that relevant, but I figured this hit the gesture rule pretty well.
I didn't notice any other omissions but of course I'm less attuned to them in the case of other peoples' games.
Oh, I'll throw one in. I used Accusers as in the husband accusing the wife, and SOs accusing the spouses and concept of accusing someone of cheating/stealing/lying....
Paid and updated. Minor quibble since rules are provided for making own character, but is a 'you gave extra! Should not have! Argh, that is silly. No penalty' comment.
Have I mentioned my bad eye for detail in this forum yet? Now I have...