Quick Play – a diceless, universal, quick RPG
Quick Play came about from a simple idea, and was written over the course of about two hours on a rainy Saturday afternoon. It is a very simple universal system designed for the kind of day it was created on. Meant for short games with quick startup, it is a diceless game that contains within it full character creation, conflict resolution, supernatural/superhuman abilities, and even a few optional rules – all contained in three pages.
- Quick-Play-v1.pdf
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Tags: Eric Waters




January 8th, 2012 at 11:04 pm
I like the “pick a number” system but I would change the range of numbers. 1 in 1o is already too difficult!
January 12th, 2012 at 11:58 am
I was afraid it was too easy… Hmmm…