Quick Play – a diceless, universal, quick RPG

Quick Play came about from a simple idea, and was written over the course of about two hours on a rainy Saturday afternoon. It is a very simple universal system designed for the kind of day it was created on. Meant for short games with quick startup, it is a diceless game that contains within it full character creation, conflict resolution, supernatural/superhuman abilities, and even a few optional rules – all contained in three pages.

 


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2 Responses to “Quick Play – a diceless, universal, quick RPG”

  1. Aldo Ojeda Says:

    I like the “pick a number” system but I would change the range of numbers. 1 in 1o is already too difficult!

  2. Eric Waters Says:

    I was afraid it was too easy… Hmmm…

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