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New 24 Hour RPG Contest!!

Design an RPG in 24 hours. Talk about it for a lifetime. Hosted for 24hourrpg.com
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New 24 Hour RPG Contest!!

Postby jeffmoore » Tue Aug 22, 2006 12:44 pm

You played it till your thumbs blistered, now write it up RPG style.

(Make sure you mention that they're for this contest)

It occurs to me that many people today who browse the 1KM1KT website have only played computer games and have no (or very little) experience with tabletop games.

This is about introducing our computer gaming audience to the world of tabletop gaming!

Adapt a computer game into a tabletop RPG in 24 Hours! Any computer game will do: Doom3, PacMan, or World of Warcraft (for the uninspired).

The goal is to breech the gap between hardcore computer gamers and the awesomeness that is tabletop role-playing. Read that: "Try and make your content accessible to new gamers."

The submissions will be judged by the folks here at 1km1kt.net and the winner will have their game heralded in our newsletter, bumped to the front page, and will receive a fabulous 1KM1KT fun pack! The fun pack consists of an official 1KM1KT T-shirt and T-shirt packing material! (T-shirt packaging material may present a choking hazard)

The Rules:

1) Games must be based on PC or console style video games.
2) Games must be completed within a continuous 24 hour period.
3) Games must be submitted by September 20th, 11:59pm CST.
4) 1KM1KT staff will judge all entries.
5) Scoring will be based on originality, adherence to the theme, coolness, layout, playability and technical stuff like spelling and grammar.

Requests:

1) We're looking for one outside judge who's itching to contribute to the site. if you're interested.
2) Authors love it when you read their stuff. If you read it, please let them know what you think in the .

The Submissions
Check out the latest submissions at:

Good luck!!
Jeff Moore
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Postby Lebrante » Tue Aug 22, 2006 11:37 pm

Blast! I was just discussing how someone would turn my Reversed Engineer Challenge sheet into Pac-Man: The Story-Telling Game. That someone could have been me, but the sheet is already made!
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submitting?

Postby sandy » Wed Aug 23, 2006 11:06 am

Hi,

Okay, I finished my entry. How do you want us to submit these? Post to this forum, as new threads, or by email?

Thanks,
Sandy
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Postby jeffmoore » Wed Aug 23, 2006 11:35 am

Email to [email="email@1km1kt.net"]email@1km1kt.net[/email] put 24 Hour RPG Computer Challenge in the subject line. PDF documents are best. Be sure to include your full name (for author credit), the title of your work and a 250-500 word description of your submission (the description is important because it's the summary that shows up on all of our category pages).

If you can't do PDF let us know and we should be able to work something out.
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Postby jeffmoore » Wed Aug 23, 2006 11:39 am

Jeff Moore
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Postby Lebrante » Wed Aug 23, 2006 5:47 pm

Zach Welhouse
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Postby Keeton » Thu Aug 24, 2006 1:17 am

The first entry has been posted! Hats off to Sandy Antunes for a record 48 hour turnaround time!

Doom: Semper Fidelis is posted at
1KM1KT is an online publishing site devoted to free RPGs and the roleplaying game community.

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Postby jeffmoore » Thu Aug 24, 2006 3:20 pm

Wow! I just read this and I loved it!!

There are a lot of really great ideas in here for a solo-dungeon crawl (or space hulk crawl or whatever!) This is a resource management game and it is exactly the sort of thing that I was looking for when I posed the Solo-RPG challenge. This is just beautiful.

I am definitely going to play this. The way the player must try to balance health / time / bodycount to accomplish their personal goal is brilliant. I believe that the ideas established here will go a long way to making the whole idea of a playable and fun Solo-RPG more attainable.

This is a game that can be won or lost. A solo game needs that kind of thing to keep itself interesting. With no one else to play with or against there has to be a goal... a way to "beat the odds." There are goals as you play in this game, as you fight against the odds and try to survive. There is just enough randomness to make things work and no more than that ... as opposed to some random dungeon systems I have looked at that will have the player digging around in pages of random tables for hours and not actually playing.

Sandy, I just wanted you to know, that I for one loved this! I want to take a page out of Liam Brennan's book and adapt this submission into something of my own the way he did with Jason Morningstar's Dungeon Squad. I'd like to adapt these ideas to a fantasy setting and see if I could do basically the exact thing that you have done here, but I'd like to adapt it to the computer game "Gauntlet" converting that to the tabletop instead of "Doom."

May I have permission to play around with your brain child?
Jeff Moore
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Whole Genre's

Postby lextori » Thu Aug 24, 2006 4:53 pm

Hey, would it be within the rules to Convert an entire game type (E.g. RTS or FPS) into a game?
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Postby Keeton » Thu Aug 24, 2006 5:20 pm

1KM1KT is an online publishing site devoted to free RPGs and the roleplaying game community.

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