Submissions related to tabletop gaming, miniature gaming, card games, and more. If you would like us to post your tabletop game submission, please send it to use using our submission form!

Just Another Day

Monday, January 12th, 2015

Submitted as part of a Two Page Tabletop contest, this two page tabletop RPG, explores life in the cyberpunk with lighter, flexible rules that encourage the player to push their luck and make sacrifices to succeed in the mission.

Intro from the document:

. . . Let’s face it; the corporations have won. It wasn’t a dramatic end-all battle, but a slow, systematic, and calculated takeover. By the time anyone realized there was a war, the victors were dividing up the country and taking inventory. But even with the corporations ruling their own
kingdoms and having their not-so-quiet wars, there is plenty of room to do good and make life better for everyone. Whether freedom fighters, corporate crushers, or even known as protectors of the poor, these different nanomod enhanced teams go out to accomplish missions to further their goals. While these goals can vary, all trend towards ruining corporate day to day business and trying to make life a bit less control by them.

Armed with Nanite Enhancement Systems (NES), managing their Mods, Apps, and Tools, the average mod-runner is usually going into assignments woefully out-gunned, out-numbered, and never quite knowing if they’re going to find friend or foe to help them out. But who said it was going to be easy? It’s Just Another Day in the dystopian, cyberpunk life.

Planet Crashers

Thursday, December 4th, 2014

A comedic one-shot rpg about Galactic bounty Hunters, made in 48 Hours

Giant Monster Invasion!

Saturday, September 20th, 2014

A table-top wargame for 2 or more players. It’s all about giant monsters, big cities, monsters in big cities, monsters thrashing big cities…you get the jist of it. The core rules are less than a dozen pages, and there’s also a bare-bones rules-lite version of it. Regular updates with new monster packs, some expansion packs, and so on.

Honoring cinema’s greatest giant monsters!

Big Bad Ball Busting Bloody Battles

Thursday, January 30th, 2014

Tabletop RPG. Exactly what a rules-lite, combat-heavy miniatures game should be. Fun, fast and furious! This game is for serious players only! Hordes of Heart-Pounding, Heavy-Hitting, Hack-and-Slash action adventure await! This game is not for sissy players who don’t want their characters to die. In a BRUTAL game, your characters get killed all the time.

Keeton’s Journey

Thursday, November 7th, 2013

This is a game about Keeton, wandering medicine master in a far-off land of older days. Keeton travels across the countryside to villages troubled by natural spirit creatures called yōkai, whose motives and actions are wholly alien to human thought. This game is inspired by the animated series Mushi-shi.

Submitted for the 2013 Harder than Granite 24 Hour RPG competition.

Starcraft: Tactical Miniatures Combat, Second Edition

Thursday, March 22nd, 2012

Welcome to the second edition of Starcraft: Tactical Miniatures Combat! This has been a long time in the making, but it has finally come to pass, and we’re excited about the final release of this new second edition!

This newly updated version of the game moves onward in the Starcraft storyline and now contains all of the units found in Starcraft II: Wings of Liberty and still uses the very easy to understand d20 rules system, so if you play or know how to play a typical d20 role playing game or the Dungeons & Dragons or even Star Wars miniatures games, then you know how to play Starcraft: Tactical Miniatures Combat

Quicklink: First Edition

Battles Armageddon

Saturday, May 28th, 2011

The end is near. The sounds of battle pound helplessly in the hearts of your victims as you choose from an array of deviants and miscreants, and of noble and honorable characters who dare enter the midst of bloodlust. Take one step in the wrong direction and it is over. Step over the boundaries and you suffer. Release the anguish of your alter-ego and pulverize your enemies to a quick and painful death. Or simply rearrange their plans so that they pant, waiting for a chance to commit their own crimes. Battles Armageddon gives you the power to control various Mobs whose abilities and spells are at your very whim. With over 35 Mobs and 75 Spells and/or Abilities, you are charged with millions of combinations in which you, the Player, may gain Rank and master the Mobs within. Choose well, for as soon as it begins, Armageddon will take over and there will be only one victor, you or your best friend.


Thursday, July 1st, 2010

LIGHTNING, by J MaC game
pic included for better explanation.
please tell me what you think

1. the same teams offense line cannot cross its defensive line (opponent wins) (this would cause confusion) teams defense kills the other teams offense by forcing them both to meet at the end (defense line will always kill offensive line)

3.offensive lines can go through the middle of the defensive line but not the end

4.both or all teams offenses are alowed to cross each other at any piont even at end (defenses get the same rule)

5.any line can loop its self or go through its self, unlike the game “snake” (but the end of the line cannot retreat to the squar it was previosly in)

6. offenses try to make it to the goal, while the defense try to stop it

7.played on 10×10 grid (as showed in photo)

thank you for your time


Friday, August 15th, 2008


Your parents left you, left you to fend for yourself in the harsh world. Destined for a life of destitution and despair, you had little hope for survival.

The Emperor Rescued You

His servants found you and recognized the faintest sliver of greatness you held. They rescued you, gave you a new home and a new family.

All He Asks for in Return is Loyalty

Trained to be a warrior, to uphold the glory of the Empire. Your discipline is unmatched. Your skills unquestionable. Your word is law, backed by the Emperor himself. All he asks for in return is your unquestioning loyalty. All he asks for in return is that you serve him as a Sovereign.

Sovereign is a low-fantasy game centered on the themes of duty, loyalty, and power. Players take on the roles of Sovereigns. Orphans rescued by the known world’s greatest power, the Empire, Sovereigns are warriors beyond match. They are entrusted with the most dangerous duty in the world, protecting the people from evil and corrupt sorcery, as well as carrying out the will of the Emperor.

Sovereign uses a system that puts the focus and discipline of these warriors at the forefront and contains a setting with a rich backstory. Players should not read the Gamemaster’s Guide as this has the potential to spoil some of the more interesting setting elements.

  • The Sovereign Gamemasters Guide contains optional rules for sorcery, advice on running Sovereign, and a complete adventure.
  • Email the author at

Welcome to Sovereign

Sovereign is a low-fantasy setting where you and your fellow players take the roles of warriors without match, sworn by oaths of loyalty and a debt that can never be repaid to a hereditary emperor who rules over a vast empire. Adopted into the Emperor’s family, these warriors are granted the title “Sovereign.” From that point forward they dedicate their lives to endless training and service. Chief among their duties is protecting the Empire and its people against foul sorcerers, people born with
the ability to contact the forbidden realm of the spirit and enslave shades, the spirits of the dead, in order to gain great but unnatural power.

Due to a lifetime of intense training and discipline, Sovereigns have unparalleled martial abilities. Due to the backing of the Emperor, they have authority over all except the Emperor himself. Their authority and abilities, however, are tempered by a sacred oath and by responsibilities and debts they can never fully repay.

As a Sovereign, you are one of the known world’s most powerful weapons. You are the first and best line of defense for the greatest nation in existence and, as a result, for the entire world. Only you stand a chance against the evils of sorcery, a chance to defend the people’s right to live their lives.

Do you posses the strength to serve the Empire and fulfill your obligations?


Friday, May 30th, 2008

SpellCaster is a magical and physical combat game for two or more players. Each player is represented by a Spell Caster, a warrior mage trained in the ways of combat and magic, skilled in powerful martial arts techniques and armed with a complete arsenal of spells. The goal is to defeat all others players and remain the last spell caster alive. SpellCaster uses ordinary playing cards, but is no ordinary card game as it combines hex/grid map strategy. Since the game uses poker cards, generic playing pieces and any plain hex or grid map it is easy to play and easy on the budget, unlike most any other collectible trading card game. SpellCaster uses a unique system of card combinations in preparing and casting spells.


  • Graph or hex game mat or paper for a playing field
  • One playing piece and one standard poker deck (52+Joker) for each player.


  • Shuffle: Players shuffle their decks. Remember to keep your Joker in the deck.
  • Burn Card: Draw the first card from your deck and place face-up next to your deck to create a discard pile.
  • Draw: Each player Draws a hand of seven cards.
  • Spell Preparation: Charge cards by placing them from your hand face down in front of you, creating prearranged spells if possible. You may refer to the spells list. You do not have to Prepare any spells, but you may not continue until your hand is reduced to five cards. (It is acceptable to achieve this by discarding two cards; it just is not a good strategy). This is a rare time when you may Charge more than one card, or even every card in your hand.
  • Initiative: Play high-card with your opponent, by drawing one card from the top of your deck and placing it to the front of your deck to create a MOVE card (do not discard). If your cards match, draw another card. This card determines player turn order and starting movement; high card goes first, low second. You may move your playing piece in any direction to a maximum number of spaces equal to your MOVE card’s CV.
  • Replenish: Draw enough to restore your hand to five cards before the first turn. It is the high card winner’s choice to place their piece first on the board, or second. The first turn begins after all players’ game pieces are in play.