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the Silent Void

This is the dedicated forum for the 2012 24 Hour RPG competition, set in little spaces. Check out the sticky thread for the rules and please post successes, failures, ideas and rules clarifications.
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Re: the Silent Void

Postby J.K.Mosher » Mon Sep 03, 2012 4:28 pm

Thanks for the input. :)

The GM would be rolling the same dye as the player, however as you've pointed out
smaller ranges make targets harder to hit. So I could keep the contested rolls but flip the
dice ranges (ie d12 for easy, d4 for impossible).

But a cleaner mechanic is what you suggested. Using points to increase dice size gives the player
better chances. Might work it so bids increase dice, but skills just add to your roll.

Still thinking/tweaking so as I figure it out I'll post the revised mechanic :)
Check out Realms of Lore (RoL) at the RPGLabratory.
(Rules)
(1st Adventure)
(2nd Adventure)
(3rd Adventure)
J.K.Mosher
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