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[2013] Keeton's School for the Arcane Arts

PostPosted: Sat Nov 09, 2013 8:43 am
by hanick09
I finished my RPG! New to the board, but I'm happy I managed to get something done.

I created a spellcasting game using shapes. The spells are dependent are designs the players make and then have to redraw from memory. I was reading about "bleed" with the Jeep games and thought I could try to get something that creates that experience crossing from inside and outside the game. I thought the tension of having to remember your studies would be really interesting.

Anyways, soon as I figure out how to submit I'll get it in.

I enjoyed the challenge of no numbers. And the pocketmod made it too difficult to make rules working around the lack of numbers.

Re: [2013] Keeton's School for the Arcane Arts

PostPosted: Sat Nov 09, 2013 1:35 pm
by Anastylos
Sounds like lots of fun. Looking forward to it.

Re: [2013] Keeton's School for the Arcane Arts

PostPosted: Tue Nov 12, 2013 12:38 pm
by Groffa
hanick09 wrote:I created a spellcasting game using shapes. The spells are dependent are designs the players make and then have to redraw from memory.


That sounds very interesting!

Re: [2013] Keeton's School for the Arcane Arts

PostPosted: Sun Nov 17, 2013 4:36 am
by Anastylos
One question about the game: How many shapes do I need for a spell and why should I make it complicated.