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[2013] Keeton's School for the Arcane Arts

Write an RPG in 24 hours, during November, in the Pocketmod format, without any numbers. Hard enough for you? Run as part of NaGaDeMon http://nagademon.com
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[2013] Keeton's School for the Arcane Arts

Postby hanick09 » Sat Nov 09, 2013 8:43 am

I finished my RPG! New to the board, but I'm happy I managed to get something done.

I created a spellcasting game using shapes. The spells are dependent are designs the players make and then have to redraw from memory. I was reading about "bleed" with the Jeep games and thought I could try to get something that creates that experience crossing from inside and outside the game. I thought the tension of having to remember your studies would be really interesting.

Anyways, soon as I figure out how to submit I'll get it in.

I enjoyed the challenge of no numbers. And the pocketmod made it too difficult to make rules working around the lack of numbers.
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Re: [2013] Keeton's School for the Arcane Arts

Postby Anastylos » Sat Nov 09, 2013 1:35 pm

Sounds like lots of fun. Looking forward to it.
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Re: [2013] Keeton's School for the Arcane Arts

Postby Groffa » Tue Nov 12, 2013 12:38 pm

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Re: [2013] Keeton's School for the Arcane Arts

Postby Anastylos » Sun Nov 17, 2013 4:36 am

One question about the game: How many shapes do I need for a spell and why should I make it complicated.
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