BLYSS

BLYSS is a generic system for guiding the action and establishing the results of roleplaying scenarios, and I think it would make a good addition to 1km1kt.

It is intended to be simple at heart, everything based on the same mechanics: All abilities, powers, and skills are measured on a scale of -1, with each rank corresponding to a certain dice combination. All resolution tasks are rolled in the same way.

BLYSS is meant to be generic, easily adapted to any conceivable setting or situation. Most importantly, it is intended to be modular ? with lots of Options and Variants that can easily be slotted into the system to fully customize it ? and easily adaptable, so that if the right Options and Variants for a person?s game don’t already exist, they should have little problem with simply making their own modifications to the system.

The distinction between the two types of BLYSS ?modules? mentioned above is as follows:

An Option is an entirely new set of guidelines that is added onto the BLYSS system to change the way you play the game.

A Variant is a change to the game which modifies rules that already exist.
Current Options:

  • tems and Equipment (more or less what it says on the cover, includes optional vehicle guidelines and pet/steed statistics)
  • The Big Guns (a simple system for the creation and application of Magickal and Psionic effects, Powers, and Technology)
  • Morphic (a useful system in conjunction with the Basic Rules and The Big Guns for dealing with shapechangers and flexible powers, and also ideal for use with Deific Characters)
    Deific Characters (a system for dealing with Deities in your BLYSS game)
    Current Variants:

    SimplySys (Makes a simple system even more simple. Ideal for silly games on the fly)

    BLYSS is a constantly evolving project that has changed greatly in response to my own analysis and the critique of others. I?m still looking for ways to make it better, and I feel the best way to do that is by exposing it to a greater audience and forum for critique than the small following it has developed.

    In the near future I will also be publishing BLYSS: Multiply!, a system created using the same design ethics and featuring the same basic elements, but with entirely different task resolution rules ideal for high powered games and establishing degrees of success, as well as even more BLYSS goodies. I also welcome others developing using my system, and I would dearly love to see the BLYSS community grow.

    Simply Scribed Productions
    simplyscribed@gmail.com

    It’s been a long ride for BLYSS, mostly due to my attempts at detours on the road to completion. What you see before you is BLYSS 3.5, Basic Rules. The Basic Rules has the same content as the Core Rules, with the exception of Option and Variant sidebars and Appendices. It is for the StoryMaster who wants to run a basic game, or has no need for the options and variants presented in the Core Rules.

    BLYSS had humble origins. Someone I knew was working on a roleplaying system, and it inspired me to make my own. No reason, no eventual intent ? just to have a system and say “This is mine”. It wasn’t my first attempt at system creation, so I knew by then what wouldn’t work (guess how), but even that didn’t stop the original ruleset being messy and unbalanced. Since then the system’s been through lots of little edits and revamps, eventually reaching version 3.5 (ironic, I know). Hopefully, there should be few things wrong with the system presented before you and a lot of things right ? though I can’t account for personal taste, of course.


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