Submissions related to the science fiction genre. If you would like us to post your science fiction submission, please send it to use using our submission form!
This is a game of space adventure, set in a distant galaxy. Inside these 112 pages you will find 7 character classes, 9 races (including humans, animal hybrids, and artificial life), over 80 psychic powers, hundreds of special tech items, many alien and genetically engineered creatures (some familiar from fantasy role-playing and others all new), plenty of random tables (including a recipient of Honourable Mention in Fight One’s Contest for Random Tables), and a campaign setting to help you explore frontier colonies, aging space stations, and endless worlds of adventure.
There is also a short adventure to help you get started, Epsilon Outpost, which was an entry in the 2010 One Page Dungeon Contest and can be reused any number of times.
On the other side of the universe, millions of years in the past or future, faster-than-light ships are comparatively recent, genetic engineering is commonplace, and countless worlds and systems were seeded with life millennia ago.
Welcome to Seeded Space.
Torus One RPG is a science fiction role-playing game, where all the action happens in a crowded ring-shaped space station with a circumference of 1609 meters.
Here, players will not be diplomats, space marines or romanticized scoundrels. Instead, they’ll be the workers that do all the stuff that happens in the background.
Uninteresting, you say?
That’s because you haven’t been in Torus One before.
Torus One RPG was written for the 24 Hour RPG Competition – Little Spaces
Get into a spot of bother on your homeworld? Don’t fancy a spell on the prison planet? No problem, go and do a degree at Weber College, the fustiest, dustiest learning establishment on the East Coast. Eh? Don’t like the sound of that? Prison planet it is then. Yeah, thought that’d make you change your mind. Next shuttle leaves in ten hours. You’d better be on it.
Don’t know much about History? Biology? A science book? Then you’ll fit right in to Alien House. It’s the coolest, hippest, happening-est frat house on campus, but watch out! Dean ‘Wormhole’ is on the warpath. He’s been trying to have Alien House closed down for years, and now he thinks he’s got them just where he wants them. Complete your studies, have a cracking time and save Alien House from closure. Do you think you can manage that?
Sci-Fi Beta Kappa is a game where players take on the role of slacker aliens with a bunch of abilities such as power manipulation, enhanced senses, larceny, super strength etc., who, having been kicked off their homeworlds for various misdemeanours, have been exiled to Terra. There, they get into all sorts of scrapes and are under constant surveillance by Dean ‘Wormhole’, who hates aliens and is always looking for an excuse to close down Alien House.
Intro scenario: Toga! Toga! Toga! The Dean has just given AH a massive dressing down and spirits are low. What better way to lift them than with a toga party? After all, what could possibly go wrong?
Think Animal House meets Men in Black, with a dash of Monsters And Other Childish Things.
This is the most user friendly, concrete and sublime directive of the force community. If you have ever wanted to, or will become, a force user, this is the true advancement for becoming more than anyone could possibly imagine, including yourself. For what makes all of us a force user is the dynamics of life itself, wrapped up in a game I call FORCE BATTLES ADVANCED.
Download and enjoy!
In World of Xantus (WoX), players take on the roles of the descendants of humans captured by aliens and transported, for unknown reasons, to another planet. However, soon after depositing the humans on this new world, the aliens promptly and mysteriously died, leaving behind their huge Ship, its nearly incomprehensible technology, and 1000 scared-out-of-their wits people. The planet, called by the aliens “Xantus” (human pronunciation and spelling, and one of the few things the aliens communicated to their abductees), is large, hot, and covered in deep, thick jungles filled with very hostile plants and animals. Many of the humans died not long after the Abductors, due to starvation, alien diseases, and conflict, but about 300 survived and managed to master to some degree the aliens’ technology.
This is the third incarnation of my rules-lite old school fantasy game. It still draws heavily from Tunnels & Trolls but this time around I’ve tried to make it more of a complete game. I’ve included a character sheet and dungeon crawl adventure, a new colour of magic (prismatic), sample enemies and suggestions for incorporating non-human player characters.
To keep the file size down I’ve stripped out the public domain art and used basic fonts and layout (bit dull, sorry). Given that the adventure runs to 20 pages the game has blown out to 58 but remains easy to play.
On that topic – only the players need to roll the dice, the GM can focus on planning and running the game.
I hope you enjoy this latest version.
Truth, Inc. Cyberpunk Revival Contest Edition!
Welcome to Truth, Inc. – a game of drama. Yes, drama. What does that mean you ask? Its a game about what happens when all hell breaks loose and shit hits the fan and, well you get the picture. Truth, Inc. is the center of the game, a large sprawling company in the distant future that has grown a little too powerful for its o w n good. In order to play you’ll need to keep in mind three tenets, each a concept critical to the game.
These are: Its the goddamn future, These are cool motherfuckers, and The question shits on everyone. GODDAMN
Far into the future, humanity has managed to survive an alien invasion… thanks to the hordes of the undead! Adventure alongside strange new alien races, take on all sorts of characters from the devilishly crafty Celeste to the terrifying Dead Inside, and use your senses to figure out how to survive… because the technology may be better, but that doesn’t mean your life is any easier!
Nanopunk is a FATE-based scenario of the near-future. After the world collapses under ecological and economic pressure, the corporations step in to save us. But we’ve sold our soul to the technology they use. Now we all have swarms of nanobots that keep us alive and healthy, but they have more control than you think. Fortunately, a new entity has emerged to save us: Keeton.
During the game, players control a character and a corporation. The characters are looking to survive and make a little headway in the post-modern world. The corporations want to wipe out Keeton and assume sole control of the hearts, minds, and bodies of every person on the planet.
Prepare to enter a world of hostile takeovers, subterfuge, high technology, and complete paranoia. Everyone is watching.
Jedi is an original RPG that used to be based on the Star Wars universe. It is simple, complete, and has been over 25 years in the making. Rules cover Character Creation, Aliens, Droids, Combat, Skills, Vehicles and starships (of all sizes), Force Powers and skills, World Creation, and much more. Uses 6-sided exclusively for simplicity.
This game was originally written during the summer of 1980. Back then, only “A New Hope” and “The Empire Strikes Back” had been released. “Return of the Jedi” was still in storyboards. Only a couple books had been written, and there was Marvel Comics’ Star Wars series trying to fill in some of the gaps between the movies. That was about it, as far as information on the Star Wars universe was concerned. When I decided to write a role-playing game based on the movies, there was a whole lot of stuff I had to guess at and as more movies and books were released, a lot of it turned out to be wrong. I’ve tried to incorporate as much of that as I could without disturbing the flow of the game. Some of my wrong guesses, such as the availability of Force training, the history of the Clone Wars and where Stormtroopers come from, I’ve left in because I think they result in a more rounded game. I’ve also kept the setting in a hypothetical era between the end of the clone wars and the destruction of the Jedi. A nascent rebellion is just beginning to make itself
felt, but isn’t big enough yet to be a problem to the Empire. This way we can have Stormtroopers AND Jedi together. And the limitations of my clever little ‘Droid system have been blown completely out of the water.
I’ve ignored the specialized combat ‘Droids of the Clone Wars and concentrated on the general service ‘Droid hulls with which Adventurers will have most contact and use. I’ve expanded the Force powers a bit, and
there are always more Aliens to add. And until George Lucas Himself tells me otherwise (in person, of course), I’m going to insist that Yoda was from Dagobah.
My original intention was to produce a fully featured, functional and playable game that would fit in about 100 manuscript pages, resulting in a 40 page magazine-sized book that could sell for about $5-$6 US. I also hated having to use all those weird shaped dice that cost way too much money. I wanted my game system to use 6-sided dice exclusively. This was way before West End Games got the role-playing license and made their d6 only system.
After my game was pretty much done, I started hawking it to different game publishers, and tried getting permission to do so from Lucasfilm and Kenner (the holder of the game & toy rights at the time). Neither would talk to me until I got permission from the other. As I continued to push, I got a “friendly” little cease-and-desist order (Included at the end of the book) that scared the bejeebeez out of me. So I ceased
and desisted. Until now.
I hope you enjoy playing this game as much as I did in designing it.