Readers like you make this site possible. Here are some of the people that have contributed to 1KM1KT. If you would like us to post your biography, please send it to use using our submission form!

Joseph Johaneman

Friday, November 25th, 2005

I’ve done work in the RPG field years ago. I wrote the near future campaign setting for the Millenium 2nd edition RPG (which unfortunately never came to print.) I’ve written a few articles for Shadis, the Gamer’s Connection, Galleon, and the Green Mountain Gamer.

I’m 33, and live in the Sullivan County Catskills. Click here to go to my RPG page. Or, to go to my homepage, click here


Involved with 24 hour rpg project, and Game Chef. I’m working on several projects, which you can find on my website.

Joe J. Prince

Thursday, November 17th, 2005

I’m a relative newcomer to the rpg design scene, though I’ve been an avid gamer for many years.

I became disillusioned with mainstream role-playing games some time ago after too many piss poor games of D&D.

So I’ve written my own games and blow me down if they aren’t bloody good.

Come see some shoestring indie-rpg publishing at its best.

Indie RPGs


John Laviolette

Sunday, October 16th, 2005

John Laviolette has lived in many places while growing up, but has settled in California. He grew up watching ‘5s and ‘6s sci-fi, reading swords & sorcery fiction, and studying surrealism, occultism, and historical cultures; this has had a profound impact on his roleplaying game designs.

When not working on RPG design, John composes music for his experimental music project kristal marimba lounge and writes lyrics for the ridiculously huge project known as Interr'bang Cartel. He also occasionally does tech support.


The Court of 9 Chambers

Steve Johnson

Monday, September 5th, 2005

Steve Johnson started gaming sometime in the 198s when a kid down the street (who had played D&D with someone who’d played D&D with someone who’d actually seen the rulebooks) introduced him to Dungeons and Dragons using only a d6 and a vague idea of the rules. Steve was fascinated, and spent the next few months saving up twelve bucks so he could buy the (Erol Otis cover red box) Basic Set. Not long afterwards, Steve managed to get the Expert Set and even a few adventures, making him the uncontested local expert on all things RPG. This nonsense continued for quite some time.

In college, Steve (thanks to specialty game stores, which simply do not exist in the wilds of Western Kentucky) was introduced to other games: Vampire, GURPS, Over The Edge, Shadowrun, TORG, and Gods only know what else. Eventually, Steve started designing his own game system–a complicated, nearly unplayable mess known as Anyworlds. At the same time, he started toying with the idea of a simple, quick and dirty system for use in pick-up games, mainly because he was tired of spending two hours creating a character that would only be used once.

In the late 199s, Steve, his old college pal Leighton Connor, and mystical being Dale French decided to put together a cheaply-produced game, the profits of which would be used to produce ever bigger-and-better RPGs and comics. The three formed a company called Hex Games and started developing Steve’s simple system (dubbed QAGS), which they guessed would take about a week to produce.

One year later (in 1998), Leighton and Steve (they’d lost Dale somewhere along the way) released the 64-page, digest-sized, black & white QAGS first edition, which was greeted by the gaming public with overwhelming apathy. Seven years, ten products, thousands of dollars, uncounted conventions, and fifty or so “staff” members later, Steve, Leighton, and a handful of true believers still release the occasional game book.

In addition to co-authoring both the 1st and 2nd editions of QAGS, Steve has written Spooky: The Definitive Guide to Horror Gaming, Paradise, and parts of M-Force: Monster Hunting in the 21st Century. He has also had a hand (as contributing author, cartographer, editor, consultant, or cheerleader) in most other Hex projects. The first RPG from Steve’s personal imprint, Fuquit Games, was Reaper Madness, a 24 Hour RPG released earlier this year.

Steve is currently working on a number of projects, including Colin Thomas Presents RASSLIN’, Fort High, QERTH, The Official Groovin’ Zed and the Roller Kings Tour Book, Fratboys Vs., M-Force Deluxe Edition, and Haunted Hollywood. At least a few of these are set for release later this year, and the rest will be completed well before the heat death of the universe.


Reaper Madness: A game about dead people and the (both dead and living) people who have to deal with them.

Charles Smith

Wednesday, October 27th, 2004

Charles Smith was born in 1985, making him one of them new-fangled new crop of gamers who never bought a game in their life that came in a box and/or with it’s own dice.

Charles was born in Brockville, Ontario but moved to Toronto as soon as he was old enough to… be 18. He found out about 1km1kt when the links to the RPGs on the 24 Hour RPG became different and scary. Currently, Charles is in college for comedy, which is the second biggest waste of money course in the world (the first being “Golf Management”).


In addition to working on his pet RPG Dojos and Dragons ( Charles still finds to time to churn out crap (see the 24 Hour RPG SPAM). Pray that the second edition of SPAM he was talked into writing never sees the light of day.

Jared Sorensen

Thursday, September 30th, 2004

Possibly the greatest game designer since the guy who created chess.


  • 24 Hour RPG Project
  • Creator of Memento Mori Theatricks
  • Co-owner of Wicked Dead Brewing Company (with John Wick)
  • Author of several RPG’s.

James D. Hargrove

Thursday, September 9th, 2004

James is a rabid free-press and small-press fanboy that hopes to someday make it big with one of his laughably simple RPGs (which can be found at Miscellaneous Debris.


Michael P. O’Sullivan

Wednesday, September 8th, 2004

Formerly of Jackson, NJ and Philadelphia, PA, Michael O’Sullivan is now living in Honolulu, HI, learning what it means to be a night-living, autumn-loving geek stuck in the land of sun and outdoor fun.

He is a formally-trained Illustrator as well as the writer of comic books and role-playing games. This of course does mean that he makes painfully little money through his chosen career path, a negative that he must overcome with supplimenal money earned from his job at a 24-hour adult emporium.

The “P” in Michael P. O’Sullivan stands for Patrick. Yes, he is very Irish. Michael is currently working on a complete, print version of Criminal Element, with a projected release date of July 25. He is also busy working on his first professional comic book work, both writing and doing artwork for Diver, an original graphic novel due for release in late 25 theough Michael’s own publishing venture, Fullmotor Books. He will be releasing a much more completed version of the Operation in the next month or two as he feels guilty for having an incomplete game taking up space on other peoples’ websites.

Those interrested can go to Michael’s website: Fullmotor:Center for updates on his comic and gaming projects as well as more autobiographical material written in third-person perspective.


  • 24 Hour RPG Project
  • Criminal Element
  • Frank Sronce

    Monday, September 6th, 2004

    I’ve lived all over the country (ah, youth as a military brat) and am now living in Washington and working for My wife and I have been married for about a decade now, with no kids but innumerable animals.

    I often post on the net as “Kiz”, which happens to be short for “Kizarvexius” but is easier to spell.


    Evan Paliatseas

    Monday, September 6th, 2004

    I hate biographies.

    OK FINE.

    I write stuff. I have a lot of stuff going on in my head at any one time, and I never have enough time to get it out. Plot Device is the site where I am currently putting some of the stuff from my head so other people can see it. I wish I had more time to put more stuff in there, but I am too busy doing stuff to do that too much, so it ends up disorganized and marginally complete.

    I am interested in everything. It is a curse.

    I have written reviews for on all the 24 hour rpgs that were posted for the 23 and 24 great event. It was fun, but time consuming.

    That’ll do, pig. That’ll do.


  • 24 Hour RPG Project
  • Plot Device