Fink is a rules-light game about social warfare, of life in a supposedly peaceful suburb where everyone is trying to evict deviant neighbors while pretending to be their friends.

Ray puts down the receiver. Everything is going as it should. Soon that closet-Satanist neighbor of his will be evicted, and peace and harmony would one again be restored. The doorbell rings. Ray goes downstairs and opens the front door. Outside are two serious-looking men in suits. “Mr. Barnes”, the tall one says, “we have reason to believe your daughter has been selling cocaine at school. May we come in?”


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