Hubris

Enter the world of ancient Greek tragedies. Four players will create characters and tell an epic story about a royal family. All in only two hours, no preparation needed. Tell stories, make things up, create sceneries and events. Let characters fall in love, suffer and die. Be a God.

.1 What Hubris is about

Hubris is a story game for four players, to be played within a strictly limited time period of two hours, including set-up, character generation, and end game. Note that all these, including dealing the cards, count as part of the entire game. The game is split into phases each of a specified length of time.

The inspiration to the game comes from a Greek trilogy of tragedies, where King Agamemnon returns from the Trojan war, only to find his Queen, Clytemnestra, involved with his cousin Aegistus, who wants to be king instead of Agamemnon. You can read more about the original three plays and their storylines in the appendix.

As a player in Hubris you take turns in narrating the story about what happened before the King returned to his kingdom, and what happens after that. In your narrations you will try and further the agendas of the Greek God that you as one of the players are assigned at the beginning of play. When it is not your turn to narrate, you are either part of the Chorus or assigned the role as the Committee. The two Chorus players help the narrator and his opponent, the Committee, with ideas and suggestions if they are stuck, and advise in rules questions or continuity problems within the shared story.

The Committee player may challenge or oppose the suggested narrative from the narrating player.


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