Pace is a 24 Hour Game, which means it was started with the intention of writing a 24 page RPG inside of 24 contiguous hours. In this, it has a strong relationship to the National Novel Writing Month (NaNoWriMo), in that the intention is to crank out a work without looking back at any point, without pausing and wondering if you’re doing it right. The point is to get the ideas out of your head and onto the page. This game will doubtless reflect the warts of such an approach; one hopes it also has a shot at reflecting the beauty.


One Response to “PACE”

  1. RP, anyone? Says:

    […] requires a structure in order to prevent munchkinism. But if you want a good diceless structure, PACE does it quite well without the huge setup time of FUDGE. I collect RPGs as a hobby/obbsesion. […]