Alien Hominid

The Skinny

Like any other day in space…

A bunch of happy-go-lucky Alien Hominids are joyriding through earth’s atmosphere. When – the FBI notice and respond by shooting down the UFO! After crashing to Earth, the UFO is transported away by sneaky FBI agents. They’ll soon return in full force to capture the Hominids too!

Things are gonna get rough.

You’re the Alien Hominids in a battle for your extra-terrestrial freedom!

Getting Pwned

Running out of PWNAGE is not good for anyone! Every MOOK has a single point of PWNAGE, so they get taken out if they lose it. BOSSES are more robust, with PWNAGE equal to the ZONE plus LEVEL, with a further +1 if they are a black card, +1 if a queen or +2 if a king. When a BOSS runs out of PWNAGE they are defeated and will probably explode!

When an AH runs out of PWNAGE, they have been pwned! The AH is KO’d. This traumatic event causes the AH to develop a derangement. The KO’d AH must miss the next round as he recovers, but then gets to restore his PWNAGE to it’s max. The GM scores a LEVEL up for his AH every time he KO’s someone else’s AH. A KO’d hominid also loses one power up (-1 GUN, -1 BLADE or -5 GRENADES).

Doing Cool Stuff

The best way for an injured AH to get back up to speed is by doing cool stuff! If an AH pulls off a cool stunt or amuses the other players then he may regain a point of PWNAGE, but not more than his max PWNAGE silly. An AH already at max PWNAGE who does 2 something really cool can be dealt a special bonus card which they can add into any hand, before cards are revealed. An AH may not have more than one cached card at a time.


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