Council of the Magisters

The players take the roles of the Magisters, supremely old and powerful wizards that control the mystic city of Magicant. The leadership of the city is empty, and the Magisters must choose one of their own to rule. The Magisters are the mystic equals of one another, and their conflicts can only be resolved by a vote of the group as a whole. Council of the Magisters is a game for exactly five players, for exactly four sessions of exactly two hours each.

Each player takes the role of one of the Magisters, empowered with that Magister’s sphere of influence. The Council of the Magisters meets both in-game and out-of-game for four sessions, each two hours long. The purpose of these meetings is to choose one of their own to be the Supreme Magister. Each session, one of the players will become ineligible for the position of Supreme Magister; but they still attend the sessions, and vote just like anyone still in the running! (Note: the terms “Player” and “Magister” are used fairly interchangeably in the text. Council of Magisters assumes that the players will be using Actor stance, and being fairly immersed in their roles. In addition, several rules refer to the ages of the Magisters. Magisters should be considered to have the same relative ages as their players.)

In Council of the Magisters, Game Time and Real Time takes exactly the same amount. If it takes the Players of the Magisters an hour to resolve a conflict, that’s how long it took the Magisters themselves. For the most part, the players of the Magisters should sit around and talk in-character, acting as the Magisters themselves, engaged in a tense debate for leadership. (This is known as “General Debate,” as opposed to “Vote Debate.”)


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