In kalma, you will take the role of old, old people who have stolen the breath of others. Now on their last breath, they have one more thing to achieve. kalma was submitted for the 27 Sight & Sound game design challenge.

Characters in this game are old people who have lived past their rightful age.

Some time ago, perhaps as a child or perhaps last week, they stole the breath from another person. In doing so, they took the remainder of that person’s life as their own. The act may have been deliberate, malicious, accidental or for another reason entirely, but the breath-taker was forever changed. Since stealing breath, the character has lived on the edge of life, able to see or sniff out elements of the underworld.

Perhaps they can occasionally glimpse the gloomy fate that awaits others, can smell impending accidents or can touch and weave the wisps of life connecting everyone. But most importantly, they have lived beyond their allotted span.


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