Stand Off!

Stand Off! is a high-stakes, high-impact game of Soviet super spies caught in a trap. The players each begin with guns pointed at each other and the nerve-wracking task of finding the traitor without getting shot first. This game could almost be compared to an intense, high-stakes version of Clue. Stand Off! is an entry in the November 25 Ronny Awards contest sponsored by Adept Press.

Pressure… it?s something we all deal with. Sometimes it drives us insane. Sometimes it drives us to succeed. In Stand Off! it drives us to kill.

What this game is about.

This game is about tension, pressure, stress all boiled down into a single, high-impact event. Set in the 198?s at the height of the Cold War, the players and their characters are slammed into a high-stakes situation where the tension mounts with each passing second. The object of the game is very simple: Live!

What the characters do.

The characters in this game are all Soviet super-spies stationed in and around the Texas research facilities during the 198?s. The Soviet Union was beginning to collapse and Premier Gorbachev ordered that the secret American plans for the U.S. Star Wars program to be stolen at any costs. Anyone who retrieved this information would be handsomely rewarded. The characters in this game are highly trained, crack spies who are the best the Union of Soviet Socialist Republics have to offer. There was no doubt at the Kremlin that this group of spies would accomplish their mission. They were the nonpareil. Until something went wrong. The game begins where it went wrong.

What the players do.

The players in Stand Off! must take on the persona of their character. You are the spy you play. To begin, each player will be given a stack of tokens. These tokens are the currency the players use to add Facts to the Situation. Players take turns adding Facts hopefully convincing the other players that they are not at fault for what went wrong. The Moderator (or GM) for Stand Off! ensures that the tension level is constantly on the rise, and that the pressure put on the players and characters is intense and tangible.


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