Those Dark Places

When I was very young I was introduced to a movie that would change the way I looked at science fiction cinema. The movie was Ridley Scott’s ALIEN.

I had never seen anything like it. I was brought up on the Star Wars movies and one of my favourite shows was Star Trek – it was all very bright and full of adventure. There were heroes and baddies and cute bleeping robots.

Then darkness. The universe was suddenly a dangerous and scary place to be.
This game has been designed with the science fiction horror genre in mind, films such as Alien, Aliens and Event Horizon, even films with the atmosphere of Blade Runner or Outland. It is also influenced by survival horror games like Dead Space.

This document is simply a playtest version and so is incomplete. Please feel free to send comments and constructive criticism to farsightgames@yahoo.co.uk with the subject header THOSE DARK PLACES. The rules will need refining and editing, that much is for sure, and any help or ideas are appreciated.


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3 Responses to “Those Dark Places”

  1. Jonathan Hicks Says:

    I’ve been made aware that I haven’t included a character sheet – apologies for that. Anyone requiring one can email me or download one from the website: http://www.farsightgames.com

  2. Mike Says:

    I’m liking this a lot… Can I ask, are all the skills listed under a stat ‘known’ to the character or only a selection? If the latter, how many skills should a character know?

    Thanks

  3. Gary Says:

    I really like the game system, and want to devise my own setting for it. The skill rules are unclear though. I have suggestion consistent with other rules in the game: at character creation, the number of skills you can select is equal to your Intelligence score divided by three and rounded up. Thus, a character with Int 10 has four skills. Another issue is the untrained use of a skill: what if I want to fire a gun/ pilot a starship, but have no training (do not have the skill in my list)? One possible rule to cover that would be to say that all difficulty modifers in that case go up one or two levels, at the GM’s discretion. If firing in this situation would have been Average, it is now hard, because I don’t know what I am doing. Flying a ship untained would likely be Difficult if not Impossible. Another area of confusion is improving skills at character creation. What about, instead of two points for every group, you got a set six points for all groups, but could not put more that two points into any ons skill. In the current system, if I have two points in the AG group, but no AG skills, those two points are wasted.