Dulse is a game about relationships, ideals, and the choices we make to preserve or destroy them.
In addition to being the name of the game, Dulse is also a character – one who is literally central. The events that inform play, and the other three characters, revolve around Dulse.
Across five life-changing events, you and your friends will explore the sacrifices and betrayals of four people who’ve known each other their entire lives, and who have deep-seated needs that they can’t fill alone. Along the way you’ll make hard choices between competing ideals, and have more choices
made for you. In the end, you will face an uncertain future guided only by a shared past.
Relationships in a game of Dulse are informed by, and changed by, a set of conflicting ideals.
The default conflict is between love and honor, but others are certainly possible and encouraged – this, more than anything, colors the game. Players will make decisions at the end of each event that are directly related to their appreciation of, and observations about, these ideals. In the context of the game, these two ideals are mutually exclusive.
Before play, place two sets of tokens somewhere easily accessible – in bowls, on the table, or whatever is practical. These should be divided into two easily-identifiable groups of twenty – use different colored beads or coins or playing cards. Each set represents one ideal – love or honor.