Jay Steven Anyong

Yakuza Armageddon

Tuesday, August 2nd, 2005

Step into a world gone to Hell as Yakuza gangsters given strange powers fight their way out of the madness. Features young punks versus demons and card based resolution system. Inspired by the Persona and Megami Tensei games.

Crack Kung Fu Fighting Bunnies Go!

Thursday, July 14th, 2005

In the dystopian world of underground animal fighting, a new sport has gained prominence among Space Pirate Circles. Now all Space Pirate Asteroids feature a Bunny Arena! In an electrocuted 2-meter ring sits two fluffy bunnies, cyberneticaly enhanced and drug-fuelled to become the ultimate in underground sports entertainment.

Jay Steven Anyong

Thursday, July 1st, 2004

Jay Steven Anyong was born and raised in the Philippines in 198, and has always been known to most of his family as the weird one.

Inspired by a rotting copy of an RPG and hobby mail order catalog, he spent many hours designing dungeons and making his first pseduo-rpg at the age of 6, trying to figure out how to format a good looking document in an old ratty typewriter in his room.

Years later, after killing his once perfect eyesight with a Commodore 64 and acquiring his first “real” RPG, a box set of Star Frontiers, Jay took his first baby steps to being a game designer. Realizing that his rules were crap compared to TSR’s sci-fi game, Jay became a system junkie, scavenging ideas for game rules from any possible sources.

Aside from trying to be more than an amateur game designer, Jay also writes, tossing most of his stories into Fiction Press and wondering when he’ll be able to make a game that would finally introduce Roleplaying games into the Mindshare of Philippine Pop Culture.

Jay’s mind is usually accessible through the web through The Secret Files of the Pointyman


24 Hour RPG Project – Crack Kung-Fu Fighting Bunnies Go!