M.J. Alishah

Nights of the Crusades

Sunday, November 20th, 2011

Nights of the Crusades is a roleplaying game set in a land and time that is familiar on the surface, but within its cracks lie tales of sorcery, madness and violence. It is a world that could have happened and then been lost to barbarity and time. Players take on characters that can explore the places involved in the Crusades, from Egypt, through to Damascus and Jerusalem. The Tale-Weaver is their guide, allowing them to unearth the horrors of war and fanaticism as they pursue their goals. As the main characters come across storytellers in their travels, they will take part in a new story within the story of their main narrative. Magic, djinn and foul beasts lurk within the minds of the storytellers, yet many secrets and shards of knowledge can be found within these tales.

And the real world is not free from horror. The land is rife with dark cults, creatures that dwell in unseen places and bloodthirsty warriors. This is a time when anyone’s thoughts, from king to slave, are enough to condemn them to death and hell, and many are they that will line up to cheer the execution. Nights of the Crusades is a mixture of the Arabian Nights, the history surrounding the Crusades and both modern and ancient tales of terror.

The rules hope to reflect mature and gritty issues that are not catered to in many popular RPGs, such as the psychological impacts of combat and killing. The gameplay also allows for tension in every form of conflict, whether verbal or physical. A group of companions made up of an artist, diplomat and physician will be as enjoyable to play as one made up of a warrior, archer and thief.