Michael Sands

Three Dooms

Sunday, March 19th, 2006

Three Dooms: A roleplaying game of prehistoric disaster prevention.

Back at the dawn of civilization, a growing town is threatened by three terrible catastrophes. You will play the part of glory-seeking heroes and bickering town elders as you attempt to save the town.

The game requires no pre-game preparation aside from reading the rules and rotates the gamemastering duties.


?Bad things happen in threes.?
Three Dooms is a roleplaying game set at the dawn of civilization. The game is about a thriving community of farmers and tradesmen, the zenith of human development for many days’ journey in any direction.

But this town faces three terrible threats that may destroy it. Only the wisdom of the committee of elders and the strength and cunning of its heroes can save it.

You will play the parts of these councilors and heroes. If you succeed, the town will be remembered as another Jericho or Ur. If you fail, then it will be destroyed and lost in the mists of time.

The game is played in three sessions, one for each of the three dooms that threaten the town. Each session should take three hours. It will begin with a committee meeting in which the doom is discussed (and in the process defined for the game). One player will roleplays the forces of doom and the others will play the heroes fighting it. At the end, the heroes will return to town and rewarded for their achievements or lambasted for their failures.

At the end of the third session, you will know if all three dooms have been prevented or not. This determines whether the town survives.

Secondarily, you will know which of the heroes was most glorious. That hero’s name will be remembered through history as one of the greatest legends to walk the earth.

The Gentlemen’s Entomology Club

Saturday, May 28th, 2005

The Gentlemen’s Entomology Club is a roleplaying game of wine-drinking, boasting, beetles and some incidental rationalist philosophy. You take the role of an aging eighteenth century entomologist attempting to impress his peers with tales of adventures seeking bizarre insects in far-flung corners of the world. Your objective is to tell the most diverting stories of the evening.