Paul Jeffcoat

FEAR RPG

Friday, July 31st, 2009

Ever played a roleplaying game where only thieves can pick locks, or where rapiers do the same type of damage as clubs? Or where each character has hundreds of different skills, or you have to buy twenty rulebooks to play? FEAR RPG was born out of frustration with games that are so simplistic that any realism is lost, or so complex that they become unplayable. It has been designed from scratch to be realistic yet flexible. It’s a free and complete paper-and-pencil RPG that can be adapted to any fantasy world you care to use. Hopefully there’s enough depth to satisfy experienced roleplayers (e.g. simultaneous second-by-second combat) and enough explanation to give novices a chance too. Comments please via www.fearrpg.net. Thanks.