Scott Slomiany

Bathysphere

Wednesday, October 26th, 2011

“Two people, trapped in a tiny sub, alone in the dark waters at the bottom of the sea. Will they be rescued before they succumb to the elements…or each other.”

 

The entirety of this game is presented as a single image, sized to print on an 11 by 17 piece of paper. There is a reason for that…

 

This was a combination of two different “thought threads” on the story-games.com forums. The first goal was creating a game where the story takes place in a single confined space, and the second was to try and create an entire game not as a rulebook, but as a poster.

 

Because of the poster restriction, it assumes a lot from the players, in that they are generally familiar with narrative-styled games and board game conventions. For example, it doesn’t explicitly state that you should shuffle a deck of cards at the start of the game.

 

Additionally, the rules are not “ordered” as one would find in a rulebook. Instead, they are linked to various graphic game elements, so you’ll definitely need to read the entire thing and puzzle the rules together.

 

Anyway, I am hesitant to add any rules outside of the poster; the whole point was that you needed nothing else but the graphic. And I am more than fine with players ‘making up what they need’ outside of what is presented.