A Man Called Tribe

Man Called Tribe is a lovely game set on the glass shores of chaotic green seas, where you play the group consciousness of the Joyful neolithic tribes that fight the Wurms in a barbaric postpostmodern world.


All the tribes live on the melted glass plains that surround the ancient Dead Places. Your plains are surrounded by the green Seas. If your tribe enters the twisted metal and concrete of the Dead Places, you die. This brings you sorrow. If your tribe enters the green Seas, you die. This also brings you sorrow.

Thus your tribe lives in the Middle Lands, the glass plains that are your home. The middle lands are a joyful place. Even your dreamers, those who sleep for the tribe, feel the joy.

Wurms form from the green Seas and visit your glass plains. Your hunters kill them and your tribe eats them. This gives you sustenance and brings you joy. Sometimes, they kill your hunters. This brings you sorrow.

When you meet other tribes, that is a time of celebration. You can procreate. You can war with them. You can trade. These are joyous things.

Sometimes your scouts find relics from the Ancient Times. This is handy and also brings you joy. And sometimes a scout will find an Outcasta person who is not of any tribe. Giving the Outcast a tribe brings joy to all.

When the silver notmoon covers the sun, the green seas recede and your dreamers stir. This is called the Awakening, when all tribes go to the notDead Place under the sea. Things change then. Joy is expressed. Outcasts appear. A small silver notStar rises. The whole tribe sleeps. The ancient term for this is Death. It is a joyous thing, for a new tribe will awaken.


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