Resourceful

Resourceful started out as a treasure-hunter game, but it evolved to place more emphasis on resource management and could be used for a lot of things–with some work. This 24-hour version has some obvious gaps and flaws, but should surprise you a bit with stuff you haven’t seen before.

This is a game about resource management, strategy, outwitting the GM, and telling a cool story to justify all the stuff you want to do with game mechanics.

OR

This is a game about adventurous types out looking to recover lost artifacts, mighty weapons of power, and ancient relics. The default setting of the game is a soft sci-fi post-apocalyptic world where high-tech items may still exist in ruined cities, forgotten bomb shelters, hidden compounds, or remote and inhospitable wilderness regions. You can also send people looking for treasure in the pulp age, or on distant worlds, or in a fantasy realm if you like. Most of the setting stuff is just window dressing that will affect how things are described but not how the game mechanics work.

The game is written for a group of 3-6 people, one to GM. Someday I will add rules for one-on one play. You will need pencils, paper, ten-sided dice (at least 3, maybe 3 per player), and some kind of chips or beads or markers in four distinct colors. (You could use several decks of playing cards, treating each suit as a color.)


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3 Responses to “Resourceful”

  1. Grant Davis Says:

    This was done in 24 hours? Nice.

  2. Samantha Coker Says:

    I’m an origami fan and paper airplanes is one of my favorite forms of the art. It challenges not just your folding skills but also teaches you about aerodynamics. I remember a software called “The Greatest Paper Airplanes”. It teaches how to fold 50 different paper airplanes step by step with instructions and videos. Too bad the software is no longer distributed but there’s a website that teaches how to fold those 50 paper airplanes.

  3. Darth Math Says:

    I love the ideas in this – it fits my combinatorial approach to thinking about many problems. I haven’t tested it yet, but I’d like to adapt this to use in the Cyber Punk Revival project. Would that be okay? I’ll of course fully attribute this to you and your excellent 24-hour game.