James Hargrove


Tuesday, August 2nd, 2005

As the vultures circled overhead, Bronze knelt upon the burning sand and tore two strips of cloth from his robe with which to bind his feet. He had stopped sweating two hours ago and had cast off his sword as dead weight the night before. Parched to the bone and completely defenseless, if the heat didn?t kill him before he reached Halandor, the grak dogs would. And that was the last thought Bronze had before he collapsed face down in the sand.

Bronze is a set of rules designed to emulate swords and sorcery adventure in the vein of Lin Carter, Fritz Leiber, and Robert E. Howard. Bronze actually began life as Zak Arntson?s Thord of Relings, a set of intriguing design notes that can be found over at the Harlekin Maus site (http://www.harlekin-maus.com). While attempting to play a game using those notes, several changes were made along the way and, ultimately, a new set of rules was born.

James D. Hargrove

Thursday, September 9th, 2004

James is a rabid free-press and small-press fanboy that hopes to someday make it big with one of his laughably simple RPGs (which can be found at Miscellaneous Debris.


Dream Weaver

Sunday, September 5th, 2004

A “twenty minute game” is an exercise in extemporaneous game design. As the name suggests each twenty minute game initially took no more than twenty minutes to conceive and design. Despite being a product of harried creative force, each twenty minute game is a fully functioning source of amusement.


Thursday, September 2nd, 2004

A competative fantasy RPG built to emulate so-called “roguelike” PC games of the early 198s.