Mendel Schmiedekamp

Someone to Love

Monday, March 20th, 2006

Someone to Love is a five player dating RPG, where each session takes two characters and puts them into a date. After ten sessions, each character will have dated each other character. What mixes things up in Someone to Love is that the characters are all in the underworld, as lonely ghosts, monsters, gods, and the like. It is also the first main course in the Full Course of Love and Death.
This RPG is the second in the Full Course of Love and Death, occurring between Escape from Prince Charming and the Marriage of Persephone. Someone to Love is the first of the three main courses, and presents a unique perspective on both love and death. In this case, by telling the tales of dating in the afterlife. To link with it?s predecessor, Escape from Prince Charming, ensure that the archetypes selected for the characters include several of the characters who died in that game. This game links into the Marriage of Persephone because the goddess takes notice of the most successful date in this game and decides to take it upon herself to throw a huge wedding for it. This naturally leads to the trials and troubles explored in the next game.

As a game designed for Iron Game Chef 26, it is necessary to discuss the allotments made for that contest. Indeed, for the theme of time, Someone to Love fulfills the ten sessions of 1 hours each requirement. And it uses the following contest terms: Committee, Ancient, and Emotion.

That Oh So Little Death

Thursday, March 2nd, 2006

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That Oh So Little Death is a RPG about sex. But many things in art and fiction are metaphor for sex, and sex itself is a metaphor for many things. This is a game that explores those boundaries. It is also dessert in the Full Course of Love and Death.

This game is the last in a Full Course of Love and Death, a quintology of RPGs. It is the dessert, and has been design to add a delightful twist to the chronicles of Love and Death through which the players have already ventured. What the other games have danced around, That Oh So Little Death embraces. When played as the dessert, each player should choose a character from a previous RPG in the course, and should remake them for this game. In many cases, the archetypes below will make that an easy matter. As playing That Oh So Little Death in this way, consider how the events of the previous game could have been simply a metaphor for the activities in this one. Like all games in this Full Course, That Oh So Little Death is intended for five players, ideally the same five who started this journey with Escape from Prince Charming.

As a game designed for Iron Game Chef 26, it is necessary to discuss the allotments made for that contest. Indeed, for the theme of time, That Oh So Little Death fulfills the single session of 2 hours requirement. And it uses all of the contest terms: Glass, Committee, Ancient, Emotion, Law, Actor, Steel, and Team.

One More Hour

Thursday, March 2nd, 2006

In One More Hour, you play a hero, a member of a team of elite masters of their fields. Nothing is beyond your grasp, if only you have the time. But now that has all changed, death isn’t something you can escape. In no uncertain terms the team has only one hour left to live. And in that time they must decide whether to die as heroes or as real people. It is also the third main course in the Full Course of Love and Death.

One More Hour is the fourth RPG in the Full Course of Love and Death, coming between the second main course of The Marriage of Persephone and the last, That Oh So Little Death. You play the same team as you did in The Marriage of Persephone, except due to the favor you received in that game, you have been given a chance to come back and right the wrongs of your untimely death. Unfortunately, your strand has already been cut, so you have only an hour to make that difference. After One More Hour, That Oh So Little Death acts as a ending for the entire full course, but will likely involve at least one hero from the team. Like all games in this Full Course, One More Hour is intended for five players.

As a game designed for Iron Game Chef 26, it is necessary to discuss the allotments made for that contest. Indeed, for the theme of time, One More Hour fulfills 8 hours requirement, spread among any number of sessions. And it uses the following contest terms: Glass, Law, Steel, and Team.

The Marriage of Persephone

Thursday, March 2nd, 2006

Periodically, Persephone, queen of the underworld, throws an elaborate wedding for a chosen couple. Hades often finds himself needing to make things ready for the festivities, and entertain the guests when they arrive, tasks that are beneath the dignity of the lord of the dead. But a team of heroes has recently joined the ranks in the Elysian Fields, a team who doesn’t know any better than to accept Hades’ offer. It is also the second main course in the Full Course of Love and Death.

This RPG is the second main course of a Full Course of Love and Death, coming between the first main course of Someone to Love and the third, One More Hour. The couple to be married is one of the most successful couples in the prior game of Someone to Love. Likewise, the team of heroes after gaining the favor of the gods in The Marriage of Persephone will return to life once more, to attempt their last mission or betray it to seek some measure of peace in their lives. Like all games in this Full Course, The Marriage of Persephone is intended for five players.

As a game designed for Iron Game Chef 26, it is necessary to discuss the allotments made for that contest. Indeed, for the theme of time, Marriage of Persephone fulfills the two sessions of 6 hours requirement, including the intervening 2 weeks. And it uses the following contest terms: Law, Actor, and Team.

Savagery

Friday, July 1st, 2005

Savagery is a game of emotional combat. Having joined a club, characters decide now is time for a change in their lives. Whether that change is beneficial or brings them to madness and suffering is up to them.

If you haven?t encountered a Roleplaying Game (RPG) then a quick summary is that you work with other players, acting out characters of your own design to enjoy a fictional world of someone else?s design. The rules of the game are there to help guide you in having fun. But the important part is that you focus on making sure you?re not the only one enjoying themselves. And of course one of the most common ways to have fun in an RPG is to get into a fight. Not a real fight, an imaginary fight, since they?re easier to get into and less trouble if you lose.

Transmutation

Friday, July 1st, 2005

Transmutation is a game set in a fantastic world where the very rules of reality obey a strange form of alchemy.

Transmutation is a Roleplaying Game (RPG). This means that when you play Transmutation, you take on the persona of a character you created yourself. Then in this role, you, the other players, and an additional player called the Games Master (or just GM for short) work together to explore and achieve your characters? goals. Your part in this is to decide what your character does in response to situations and how he or she interacts with the other player?s characters. The other players do likewise. At the same time, the GM?s task is to fill in the details of the world, act out any extra characters, and make things interesting for you and the other players.