24 Hour RPG

1KM1KT is the official mirror site for 24HourRPG.com. Project participants may submit their work for online publication and view archived 24 Hour RPG submissions.

The 24 hour RPG Project is basically the budding and professional game designer’s equivalent of a triathalon- You put your body, mind and spirit through some major punishment in a race against time, in this case to develop a full, working, playable role-playing game within a mere 24 hours with other peers. Like a triathalon, there’s no “award” for winning; Rather the award is in itself to participate, test yourself, overcome the challenge at hand at your own pace and skill level, and share in the brief glory with your peers. Learn about the history of the project and its creators at 24HourRPG.com

The Cycle of the Seasons

Friday, February 4th, 2011

This game is titled “The Cycle of the Seasons”. It is a submission for the Feb. Ronnies competition, using the words “Morning” and “Whisper”

You are the champions of the Witch of the Moon and the Prince of the Sun, struggling to bring about the ascendency of your patron in the unending celestial cycle. This adventure game allows you to play each side in turn as you seek to bring both light and darkness to the land.

Sword of the Skull

Thursday, January 6th, 2011

An entry for the 2011 Ronnies

The Sword of the Skull is a game for two players. One plays the adventurer, a stalwart hero who
searches ancient ruins and dungeons for potent magic items. The other plays the GM, who designs the
dungeons and provides the adversity.

Untitled Jeepform

Thursday, January 6th, 2011

An entry for the 2011 Ronnies

Players are divided into four groups. You will want at least four players.
One player is the Witness, also known as the Game Master. They keep an eye on the time, signal for players to wrap up or continue scenes, and pass judgement over the proceedings. They do not portray a character, although in some parts they may play extra parts.
One player is the solider. They are the focal player of the game. The character that they play is a veteran of one or more wars, who is now senile and dying. Solider player: figure out your name, your rank, and what wars you fought in. The soldier wants peace and absolution before death, whatever that means to him.
The other players are divided between ghosts and family. Err on the side of more ghosts.

Veterans

Thursday, January 6th, 2011

An entry for the 2011 Ronnies.

Veterans is a competitive role-playing game for 4 or more players, based on retired veterans from a war spinning yarns about their adventures.

The Sword of the Skull

Wednesday, January 5th, 2011

Sword of the Skull is a two-player game of searching for magic items in a dungeon-crawl environment, with one player playing the adventurer, and the other playing the gamemaster.  It features rules for budgeting the gm’s design of the dungeon, based on how difficult the adventurer wishes to make the challenge- and how lucrative his reward.

Diary of a Skull Soldier

Wednesday, January 5th, 2011

A very short game, 20 minutes or so. It’s main feature is that if you engage it’s scenes, the scenes are described from the diary of an NPC and their subjective outlook. Ie, there are no objective facts given about the game world.

Written for a 24 hour game comp. (2011 Ronnies)

Skull Full of Bong Hits: The Necromancer’s Curse

Wednesday, January 5th, 2011

The water pipe you and your buddies are passing around is actually a powerful demilich. It will take you a magical world where you are a powerful wizard. What fantastic things can you accomplish before your life and ambitions pass you by?

Danse Macabre

Wednesday, January 5th, 2011

Memento Mori. Remember that you must die.

This Latin reminder, which rose to prominence during medieval outbreaks of the Black Death and which has served as a motif for artists and writers throughout history, remains universally true. There is no need to make exceptions or equivocate. We must die.

An old, weathered skull, flanked by vases, books, or other common household objects is one of the most widespread depictions of the Memento Mori. The image of a universal symbol of death in the center of the bits and pieces of mundane everyday life presents a clear message: don’t be complacent or falsely confident, death is always present and always possible.

This is the same message presented by the Danse Macabre, the dance of death, a motif used in painting, sculptures, engravings and other art, particularly during the Middle Ages. The Danse Macabre depicts men and women of all ages and social classes dancing among skeletons and corpses, reminding viewers that even during life’s most joyous and frivolous moments, death is nearby. All of life’s hectic, rhythmic  steps must end in a full stop.

Danse Macabre is a role-playing game about death. It uses content, scenes and mechanics based on the Memento Mori and the Danse Macabre to allow players to engage with death and mortality. In Danse Macrabre, the lives of characters are short and, often, incomplete. One player character dies during each cycle of scenes, and players will actively take on the role of a personified Death. The game uses music and a mechanic loosely based on musical chairs to simulate the dance.  Ultimately, Danse Macabre culminates in a series of direct confrontations (and conversations) with Death where the characters and, eventually, Death itself must answer difficult questions about how and why we die.

The Eye in the Pyramid

Wednesday, January 5th, 2011

This is a game about the piecing together of disparate fragments to reveal threatening conspiracies. The characters are vehicles for turning this process of creation and revelation into a narrative. The tone of that narrative is up to the group.

My biggest influences are Illuminatus! and Foucault’s Pendulum, but feel free to draw inspiration from other far-reaching conspiracy fiction. The following movies come to mind: Indiana Jones (Raiders & Last Crusade), The Da Vinci Code, Stigmata, Shutter Island, Sherlock Holmes.

Swords of the Skull-Takers

Wednesday, January 5th, 2011

Swords of the Skull-Takers

A solo survival horror RPG. I am Legend meets Play Your (tarot) Cards Right.

By Joe J Prince (www.princeofdarknessgames.com), for the Ronnies Jan 2011 (www.indie-rpgs.com).

You are the sole survivor of the Skull-Taker incursion. With only your journal to keep you sane, you must hold out as long as possible against the encroaching horror.

The swords are out for you!