Paul Lopez

Tiny Dragon Rider Battles

Tuesday, February 7th, 2012

Tiny Dragon Battles is a stand alone game that was inspired by a cute little application program developed by Snailsanimation and published by WildTangent.  In the .pdf there is a link to the program on WildTangent’s website that you can print out on the same sheet that the instructions are on.  If you do it right, you’ll only use one sheet of paper.  I hope you enjoy this game, and many thanks to Snailsanimation and WildTangent for their wonderfully imaginative and decorative games.

Fishing Battles

Saturday, February 4th, 2012

I tell you it was THIS big!!!  Catch fish at an alarming rate as the Ticker ticks time on by.  Catch Huge Fish, Small Fish, Large Fish and Sharks.  Played with just 3D6 per player, families and kids, as well as adults and supervisors, will love this game.  The are no extra playing pieces except for 3 six-sided dice per person and there’s no limit on how many people can battle it out.  The person with the most Small Fish Standard stacked together wins!  I hope you enjoy my game, I enjoyed making it.

Paul Lopez

Force Battles Advanced

Wednesday, November 2nd, 2011

This is the most user friendly, concrete and sublime directive of the force community.  If you have ever wanted to, or will become, a force user, this is the true advancement for becoming more than anyone could possibly imagine, including yourself.  For what makes all of us a force user is the dynamics of life itself, wrapped up in a game I call FORCE BATTLES ADVANCED.

Download and enjoy!

Battles Armageddon

Saturday, May 28th, 2011

The end is near. The sounds of battle pound helplessly in the hearts of your victims as you choose from an array of deviants and miscreants, and of noble and honorable characters who dare enter the midst of bloodlust. Take one step in the wrong direction and it is over. Step over the boundaries and you suffer. Release the anguish of your alter-ego and pulverize your enemies to a quick and painful death. Or simply rearrange their plans so that they pant, waiting for a chance to commit their own crimes. Battles Armageddon gives you the power to control various Mobs whose abilities and spells are at your very whim. With over 35 Mobs and 75 Spells and/or Abilities, you are charged with millions of combinations in which you, the Player, may gain Rank and master the Mobs within. Choose well, for as soon as it begins, Armageddon will take over and there will be only one victor, you or your best friend.

Force Battles

Tuesday, December 21st, 2010

In the threads of society there still remains one outpost of hope, the Force. In it, there is good, and there is bad. But will good survive the bad, or is the bad given haven in the sights of their onslaught? In the grievous remains, only the strong heart and the willful mind will prevail. Will you be the next victim, or will you conquer your enemies sight unseen? Embrace the Force and use it to your will, there is plenty left in the Galaxy for both good and evil, but only one shall prevail.


Monday, March 8th, 2010

Our imagination is the final frontier. There is more in a mind than there are stars in space. We can go anywhere in our imagination; we can fly, we can breath underwater, we can dig tunnels in seconds flat, we can go to the highest mountains and visit fresh water rivers for a break. Everything we can do in real life we can do in our imagination, but everything we do in our imagination cannot be done in real life…so we must be on our guard. We need rules, structure and guidelines to show us our strengths and weaknesses, our likes and dislikes. Sometimes these rules get out of hand, allowing more than the impossible. Sometimes it’s not enough, limiting the things we can do in our imagination to hinderances not found in real life. Either way, all that is possible is thought of first, which is why there is the GO Action.

My game, BATTLES ONE, is a game of the imagination. But it’s not the imagination that runs the game. The game is played with 2 people that gather together for the fight of their lives. With these rules you merely battle it out to the finish. Who cares about the imagination, all I want to do is fight. All I want to do is roll dice and my stupid imagination keeps getting in the way, because, let’s face it, we all don’t imagine the same things.

If you ever wanted a game that had everything, this is not the game for you. The rules, while somewhat extensive, is either for the foolhardy or the brave at heart. It is an all-out slug-fest of the fittest. BATTLES ONE is a fast paced, two player, head to head, fight to the death, dice game. Prepare yourself, BATTLES ONE has come.

Battles: Win or Lose

Sunday, September 24th, 2006

Mages line up with Warriors to produce an array of power no mortal can resist. The sighs of the dying echo in the the still waters of the radiant dawn, making it impossible to discern the spawn from creation. Rogues, Mystics and Druids align the cosmos with their insufferable strengths. Wizards, Warlocks and Witches hold the powers of mysticism and magic in their beating and sweaty palms, ready to unleash their power upon the world. Hold on to your seat, BATTLES: Win or lose 2008 is about to take this puny world by storm and you are going to witness it first-hand, as the unstoppable Guardian or the heady Supreme Commander. Fear not, though, as you plummet through this world of heated battle your only companion is your best friend, as well as your worst enemy.

The game is called BATTLES: Win or lose and it’s basically an amalgamation of a trading card game and a role-playing game. The object of the game is to beat your opponent Mobs to a pulp. A Mob is a character card that is used to keep track of information including Hit Points, Abilities and Spells. Each Mob is unique and individual, with a separate card for each Mob. There are 28 different Mobs, each with their own unique Abilities and/or Spells.

The game is played with dice. You roll to attack, to cast a spell, to use abilities, to ‘roll up’ a Mob, and to see who goes first. Almost any action your Mob can do, you roll for. Have you ever played a role-playing game and all you wanted to do was roll dice? Have you ever just wanted to have an all out slugfest with your characters? Have you ever played a trading card game and wished there was an easier way to keep track of hit points or counters? BATTLES: WOL uses techniques from both genres to give the power to the player, while maintaining the nostalgic feeling you get when you play your most powerful card.

I hope that you find this game interesting and intriguing. The possibilities are endless and the strategies infinite. I have plans to amend this game with rules for multiple players, monsters, comic book heroes, space battles and campaign rules for the avid role-player.

BATTLES: WOL is a two-player game that challenges Players to use instinct and intuition to defeat their Opponent. This game can be played with just cards, pencil, dice and this booklet. Each card has on it two sides. One side is a stencil of the Battles Logo. This side has information regarding the Title of the Mob (A Mob is the Character Card you play with) and Level Points. On the other side is the individual Mob template, where the scores are taken. These scores include ATT (Attack) DEF (Defense) DMG (Damage) HP (Hit Points) LP (Level Points) etc. Throughout the course of a game, Mobs will lose and gain HP, lose and gain Level Points and use the information in this booklet to adjust Mob Ability, Spells, Attributes and HP.

Players duel with Mobs on a playing field. The playing field is divided into 5 sections for each Player: the Portal, the Umbra, the Stage, the Rank Slot, and the Mausoleum. As the game progresses, Mobs are moved around the playing field as indicated by their Action and/or description. At the beginning of every game, all cards are placed faceup in the Portal. The Portal is located on the right-hand side of the Player. The Umbra is located on the left-hand side of the Player. The Stage is located in front and to the center of the Player, closest to his or her Opponent. The Rank slot is where you place your Rank Card, which is located directly in front of the Player, between the Portal and the Umbra. The Mausoleum is where you place a Mob after it has been defeated.